Source: Steam Community (opens in a new tab)
Changes
- Optimized the menu map slightly.
- Limited the velocity of the buoy in the poolrooms.
- Added an item shelf at the first checkpoint inside Level 150.
- Increased bacteria resistance to the strobe light.
- Increased dummy walking speed during attacks.
- Added a blocking volume to prevent a speedrun exploit in the final section of Level 150.
Bug Fixes
- Fixed poolroom collisions in the water slide leading to the second area.
- Fixed walls being placed in front of doors by the procedural generation system in Level 150.