Source: Steam Community (opens in a new tab)
Changes
- I’ve added a new checkpoint near the garage door at the entrance of Level 150 to improve player progression.
- I’ve made slight adjustments to the level generation settings to introduce more variation to some of the walls.
Bug Fixes
- Fixed an issue where the second valve was sometimes unreachable due to specific level generation configurations.
- Resolved a bug where a wall occasionally spawned in front of the garage door at the beginning of the level.
- Entities can now pass through open doors correctly. Watch out—doors no longer act as barriers for them!