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Patch Notes for May. 20

Elite Enemies Adjustments

  • Adjusted the mechanics of [Izanami]'s Astral Heat move: removed the invincibility during the moment of attack.

  • Fixed an issue where screen effects would abnormally remain after [Izanami]'s moves were interrupted.

  • Optimized the target-acquisition logic for certain special moves used by [Izanami] and [Reki], allowing these moves to respond more reliably to invisible targets.

Character Optimizations & Fixes

Taokaka

  • Increased the frequency at which Taokaka reflects projectiles.

  • Fixed an issue where certain flying projectiles could not be reflected properly.

  • Fixed an issue where certain projectiles that should not be reflectable could be reflected incorrectly.

Jin Kisaragi

  • Fixed an issue where releasing the directional key and inputting the [Attack + Skill] combo input after a sheathed dash would incorrectly trigger a Dash Attack.

  • Fixed an issue where quickly connecting [Musou Senshouzan] into the [Attack + Skill] combo input would incorrectly trigger [Musou Senshouzan \[Extend]].

  • Fixed an issue where quickly chaining [Musou Senshouzan] into another [Musou Senshouzan], then holding Dash and connecting into Up+Attack or Down+Attack, would incorrectly trigger [Musou Senshouzan \[Extend]].

  • Fixed an issue where, after using "Up + [Dash + Skill] combo input" to perform a long-range [Musou Senshouzan], connecting into Attack would fail to consistently trigger [Musou Senshouzan \[Extend]].

  • Fixed an issue where the block reward would disappear early when switching to [Musou Tosshougeki \[Break]] after triggering an instant block with [Musou Senshouzan].

  • Fixed an issue where connecting into "Up + [Dash + Skill] combo input" while sheathing after an Attack could incorrectly trigger [Hiyoku Getsumei].

  • Fixed an issue where repeatedly inputting the [Attack + Skill] combo input in midair could incorrectly trigger aerial skills.

  • Fixed an issue where some visual effects for the default skin's [Rengoku Hyouya] were missing in Low Performance Mode.

  • Optimized the visual effects for [Rengoku Hyouya].

  • Adjusted the charging logic for [Rengoku Hyouya]: charging can no longer continue indefinitely and will now end, at the latest, before the enemy's Freeze effect expires.

  • Fixed an issue where casting [Rengoku Hyouya] on a disappearing platform could cause abnormalities if the platform disappeared during the move.

  • Fixed an issue where holding Up+Attack after connecting from Down+Attack would fail to instantly cast [Great Homing Slash].

  • Fixed abnormal auto-turning when the five-hit [Kokuujin: Yukikaze] sequence moved off a platform.

  • Adjusted status resistance while the Talent is active: Jin will now be immune to most negative effects during the Talent's activation.

  • Optimized the trigger timing of [Hiyoku Getsumei]'s rapid-fire flash effect. The move logic remains unchanged.

Noel

  • Fixed an issue where the visual effects for Noel's [Zero-gun: Sleipnir] would disappear early during long-duration casts.

  • Fixed an issue where Noel's [The Other Side] skin was missing the Overload crest effect.

  • Fixed an issue where Noel's [Otherworldly Attire] skin had no hit effects on normal attacks.

  • Fixed an issue where Noel's [Action Key] could not immediately connect into the first aerial normal attack.

Mai

  • Fixed an issue where Mai could not connect into [Sylvan Hurricane Assault] after casting aerial spear throw tracking.

  • Fixed an issue where Mai could not connect into [Moon Blossom] after using aerial Down+Dash under certain conditions.

Hakumen

  • Fixed an issue where it was difficult to connect into Heavy Attack after Hakumen cast [Kokuujin: Shippu].

Naoto Kurogane

  • Fixed an issue where Naoto's aerial action count would not reset properly when landing through certain moves.

Other Fixes

  • Fixed an issue where the number of hidden effects was displayed incorrectly on [The Prisoner]'s archive screen.