Hello everyone,
We want to thank all of you for participating in our Beta playtest.
The Beta Test was a full success.
The feedback from all of you was overwhelming and it helped us a lot to see what works well, and what features still need some improvements before we release into early access.
Below we list up some of the Issues you found and told us to focus on improving upon early access release. So after we did read through all your comments on Steam, Social Media and via our survey, we are decided to focus on fixing and improving the following before the release of early access, which is planned for October.
Most Wanted Fixes:
- Fatal Error Fixes: issue during character customization and when changing the graphics setting. Additionally a bug was will be fixed which appears when entering day 2. Although we cannot promise, that all issues will be completely fixed on release, it has the highest priority and we are working hard on fixing them.
- Multiplayer Bug Fixes: We heard you loud and clear and we are focusing on fixing all bugs, which were mentioned on Steam and Discord. We will continue to closely monitor multiplayer bugs during the early access period as well.
- Ultra Black Shadow Bug Fix: We have resolved the bug where shadows appear completely black when adjusting graphic settings and this issue should not appear in on release.
Most Wanted Improvements:
- Night Defense Improvements: Revamp of the Night Defense system with three key changes.
- Introducing a level scaling system for wave monsters.
- Clearly distinguishing the enemies during the enemy waves (normal enemies, jumpers, tank, exploding enemies, range attack dealing enemies etc.)
- Various trap systems and balancing adjustments.
- Tutorial improvement: We will add a Game Guide and the Tutorial can be turned off.
- Blipfia Dialogue improvement: Blipfias dialogue will be simplified and interacting with her should be more userfriendly.
- Skill System Improvements: The skill-system will undergo a complete overhaul, and merchants will sell skill reset potions.
- Fishing improvements: Improved fishing icon and making the fishing system easier to understand. Also an Fishing EXP issue will be fixed.
- World Mode Settings (First release): A mode for players who dislike combat and don’t like the combat at night, the will be options to choose different modes. World Mode settings will continue to evolve in future updates.
- New Weapon Skills: Some special weapons will have unique skills activated by holding down the attack button.
Quality-of-Life improvements:
- The last built item will be remembered when exiting building mode.
- Favorite system for upgrade materials.
- Nails can be crafted using iron -> bronze as materials.
- UI/UX Convenience Improvements
We will also fix further issues and are also working on improving the translation over time.
Please be aware, that as a small Indie Developer we are not able to implement everything you asked for upon release, but we are hard at work to implement these over time.
Once more, we want to say thank you!
We are aware that there is more to improve in the future and we also work hard on improving the game in the future.
Some features we plan to add after the start of the access are controller support, implementing a Lock-On system, sneak system with assassination mechanics, a weather system, Pairing System for Multiplayer, new enemies and so much more.
We hope you look forward to the upcoming release. We are excited!
