I'm going to be away soon, so much of my time has been spent getting ready for that. While that's not left me much time to work on the game, I did get some stuff done.
mug

Hardly the most exciting thing, but I made some mugs.
It's been a long time since I've done any modelling, so getting back into it took longer than I expected. I had more stuff planned, lightswitches for one, but this is all I managed to get done in the time I had available.
I talked last month about how I've got plans for the game, and this is the start of those. I'm going to be making and adding a tonne of new models and assets into the game, as well as updating some of the ones that already exist. Rather than do a tiny update with every new model, I figure I'll keep everything together and drop it all at once.
Now then, you may be wondering why these things weren't in the game in the first place. Was I just being lazy? Actually no. Well a little maybe. But mostly no.
Where's my mug?
Not including mugs and lightswitches in the original game was actually a conscious decision on my part. Basically, I didn't want the player to be trying to interact with things that didn't have any real use. You may ask why I made all the doors, cupboards, drawers, oven, fridge, microwave etc openable, and that's because I felt like it.
For real though, I didn't want to add controllable lights in the game because I wanted it to be dark the entire time. I could have added in the lightswitches, and a throwaway line about the power being out or something (which is kinda my plan going forward), but I thought it'd just be safer to not have them in at all, that way you don't even have to think about it.
Similarly with the mugs, I didn't want people trying to find a way of filling a mug with water when there's a perfectly good bottle in the fridge.
I get why it might seem like I just forgot, but these things actually have a lot of thought put into them, more than you'd expect.
Plug sockets though, those I just didn't think about.
See you next month.