Greetings to our Spatial Terminal community,
We are thrilled to announce the unveiling of our much-anticipated open-world adventure game, Spatial Terminal: Riftwalkers. This groundbreaking voxel open-world concept has been carefully crafted within Spatial Terminal, our pioneering open-world creation engine. With Riftwalkers, we are showcasing the infinite possibilities of Spatial Terminal, while laying the groundwork for an immersive, community-oriented gaming experience. A landmark development in voxel-based gameplay and user-generated content, Riftwalkers heralds a new era in gaming.
Story and Background
Riftwalkers drop you into the bustling streets of Tachimi City. An ordinary subway ride takes an unexpected twist as gravity reverses, space contorts, and an unknown void swallows you. Upon waking up in a multi-layered subterranean labyrinth, you discover vestiges of an advanced civilization that once mastered quantum space travel before mysteriously disappearing.
Concept Art & Game Visuals
We are excited to share a glimpse into Riftwalkers through our initial concept art:
Lava Chambers: The heart of our multi-tiered underground dungeon — a network of stone chambers swirling around a molten core. This dungeon will be brought to life using our cutting-edge voxel engine, MatEngine, promising a realistic and immersive experience.
Ancient Prison: A grand throne room bathed in soft sunlight seeping through cracks from above, hinting at the past grandeur of the ancient civilization.
Passage: A stone stairway leading from the prison chamber to the surface, symbolizing freedom and the potential of the world above.
We are also considering the potential of incorporating existing user-created maps into Riftwalkers, such as East Village, The Tower, and The Palace in the Forest. This reuse will breathe new life into these landscapes, enriching the game world and celebrating our community’s creative genius.
Game Mechanics
Riftwalkers integrates state-of-the-art physics and building mechanics of Spatial Terminal into an innovative sandbox adventure.
Survival: Collect resources, and craft tools, and build shelters to survive in the ancient world.
Building: Manipulate the voxel-based world to overcome challenges and progress in the game. Our Building Tutorial provides a comprehensive guide to mastering this crucial mechanic.
Physics-based Puzzles: Solve intricate puzzles deeply embedded in real-world physics, where your constructions and the environment play key roles.
Dual-Era Exploration: Traverse through two distinct timelines - the ancient past and the present, uncovering secrets and mysteries that span both eras.
Community-Powered Experience
We encourage community participation and content creation in Spatial Terminal. Our Edit Mode, paired with our Minecraft-like voxel toolset, enables you to modify and expand Riftwalkers or any game within Spatial Terminal. You can shape the worlds you play in, adding to the stories, crafting new puzzles, and essentially becoming game designers.
Development Timeline
We aim to complete the initial dungeon by the end of June 2023. Upon release, the editable level will be available for free download from the Spatial Terminal Marketplace. We plan to continually expand the multi-world universe of Riftwalkers, and we are excited to see how our community will participate in shaping these worlds.
Join Our Team
Interested in beta testing new features or contributing as a builder to our open-world game? Join our Testing and Building Team! Please reach out to us via our Discord community to get involved.
Join Our Discord Community: https://discord.gg/h2aZGWeQ8K
Spatial Terminal: Riftwalkers is more than just a game—it represents our vision for a community-powered open-world gaming experience, facilitated by the Spatial Terminal engine. We are eager to bring this vision to life and can't wait to share more updates as we delve deeper into this enigmatic civilization lost in time. Stay tuned, and let's create together!
Best,
The Spatial Terminal Team