Hello, wanderers of the mist!
We’re reaching out again. The silence lasted longer than we would have liked, but we’re back, together with our latest changes! All of this applies to the new version, which you can find launch instructions for here:View game page
✏️ We added cutscene support and an intro at the beginning of the game:
🖥 We added a reworked tutorial that reflects the updated balance and mechanics:

Among the slightly less grand, but no less important changes:
⌨️The UI has been moved to container-based layouts: scrollable lists, style tweaks, fixes for clicks on the top buttons, and broader use of containers.
🎉Several gameplay and runtime bugs have been fixed: the production cycle in the bakery, a problematic berry-related case, porter goal completion handling, bush/tree switching, and a crash on the end-game screen.
✏️ Visual issues have been fixed: SSAO when rotating buildings, foundation lighting, SSAO animation binding, character shadows, and animation pausing.
We’ve also updated the demo version. In practice, the demo now matches the “new version” launched from the main game. We’ll continue developing Elven City Simulator because we believe that making non-violence-oriented games matters now more than ever. If you share this belief, you can support us by buying the main game. Thank you in advance!
Please don’t get lost in the mist.
The Artudo.IndieGo Team
