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Update 6 May 2026

[b]Crash Fix[/b]
I have finally fixed a fatal crash that could occur around the ten-minute mark, shortly after the first puzzle.

Massive thanks to CortiWins and Maggotbrain, who provided detailed feedback and helped me pinpoint the issue.

[b]Performance[/b]
Spell projectiles now use traces to calculate impact instead of relying on collision, which should reduce physics overhead and improve stability. This is likely the last major performance-focused update for the first map.

The first map should now be playable at 60+ FPS on High settings with an RTX 3060-class GPU.

[b]Future Development[/b]
I have finished the blockout for the final level. I expect it will take around three more months to complete.

After that, I plan to release a beta build for testing, with the goal of identifying any remaining bugs and performance issues before aiming for a full release by the end of 2026.