Hey all, today we have a bug fix patch and game balance fixes for you. As you may have heard, Longswords were coming. Unfortunately, that's delayed to the next one since the last patch we issued contained a few bugs which required our attention.
As always you can see the changelog on our website:
http://www.blade-symphony.com/2013/07/patch-1511/
Gameplay
- Made charge run bonus apply slightly slower and reduced max speed
Balance
- Judgement heavy left t2 lock-time increased from 0.85 to 1.4 and damage from 48 to 44 and reduced amount of tracers after the attack
- Judgement heavy right t2 lock-time increased from 1.0 to 1.5 and damage from 48 to 40
- Ryoku air string 1 t1 reduced damage from 18 to 14
- Ryoku air string 2 knockback reduced from 1.0 to 0.25
- Ryoku balanced string 3 t1 damage reduced from 18 to 12 and t2 damage from 22 to 20
- Ryoku fast left t1 damage increased from 10 to 12
- Ryoku fast right t1 damage increased from 10 to 12
Foil changes:
- Foil now does 90% max damage with heavy stance (from 100%)
- Foil guard can now block stars
- Foil guard has increased knockback
Jian changes:
- Jian multihit scale increased from 0.25 to 0.35 so that each multi-hit has slightly more damage than previous version
- Jian air damage now does 50% more damage (after 25% damage reduction it normally has)
Scimitar changes:
- Scimitar multihit rate from 0.035 to 0.037 (slightly less multihits)
- Scimitar min damage per hit is now back to 3 (from 1)
- Scimitar forward attack damage increased from 15% to 25%
- Scimitar side attack damage reduced from 36% to 25%
- Scimitar fast attack damage is now 50% more (after all the other scaling)
Bug Fixes
- Fixed getting stuck vaulting or climbing when being hit
- Prevented players from wall-running props
- Fixing shadows for attachments not showing
- Fixed prediction errors at start and end of climb action
- Fixed sword sound spatialization
- Attempted to fix a shutdown crash
- Fixed bots not actually attacking as fast as they could have
- Fixed tracer parries getting knockback into the wrong direction
- Fixed air tracer parry knockback pushing you straight up
- Fixed hitstun in air to not play leg jump animation layer
- Made client player destroy item entities when it leaves potentially visible sets
Sound
- Tweaked timings and volume on District ambient sounds
Graphics/Mapping
- Updated vault animation
- Added new lighting to District, skybox, fog
- Fixed wallrun exploit on Duel Winter
- Players now ragdoll when dying in-air
- Characters now turn their heads to look at their opponents
- Fixed some textures on monastery
- Fixed some spawn points on community
