Quite a lot in this update!
Complete map generation with a single button click
More map tile types including: corn fields, dirt roads and hills
Outbreak intensity score calculated per scenario from weak, to historic and even super-outbreak!
Default slider values set to more reasonable values for scenario customisation
More consistent road texturing
Fixed tears/seams between some map tiles
Improved scene tile loading to be less CPU intensive
This is starting to feel more like a game, it's actually really fun now trying to navigate the map, trying to keep up with the tornado while trying to predict what it will do next based on the CAPE and SRH environment it's moving into.
Screenshots below!



