Tornado: Research and Rescue

Sam Kennedy

Released
May 29, 2023
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Barns, Farms & Industrial Zones - v0.32.0

    v0.32.0 is part of my ongoing effort to make the map feel more alive and populated. I still have a long way to go but this feels like a step in the right direction. We now have farmsteads that are procedurally generated, the positioning and types of silos, hay bales, vehicles, ho

  2. Developer post

    v0.31.0 - Tornado Logbook & Updated Tornado Behaviour

    I am genuinely excited to release this update! (v0.31.0) it introduces a tornado logbook, consisting of personal bests/records and an individual record of every tornado you intercept. Each photo you take is associated with each tornado, so you can go through your logbook, see key

  3. Developer post

    Introducing the SD60 Freight Train! - v0.30.0

    Version 0.30.0 brings something I have wanted to add for quite a while: a freight train and level crossings, in this case the SD60. There will always be at least one freight train line, maximum two, and freight trains will move along them between 10-40mph. There are also level cr

  4. Developer post

    v0.29.0 - Road Signs & Major Optimisations

    v0.29.0 brings procedurally generated road signs and major optimisations to debris physics and ground scouring rendering. I was able to increase my debris limit from 400 to 1000 while streaming and saw no lag or stutter while multiple towns got impacted. I also purchased several

  5. Developer post

    v0.28.0 - Introducing Ground Scouring

    Only one change in this update (v0.28.0) - ground scouring! The terrain texture is updated and vegetation is stripped from the ground, including grass, shrubs, corn and even in extreme cases leaves from trees! This adds to the atmosphere of the game, as you close in on the path o

  6. Developer post

    Tutorial/Email System - v0.27.0

    There's been an influx of new users recently so I decided to introduce a type of in-game tutorial in v0.27.0 You will receive an email introducing you to the game and explaining basic vehicle and camera controls. Then as certain events happen (tornado touches down, a populated ar

  7. Developer post

    Vehicle Physics Update & Headlight Illumination - v0.26.1

    Just a small update for v0.26.1: The yellow truck will actually get lofted in strong winds now - some values got reset while preparing the DLC which essentially made vehicles not respond to wind very much The headlights on the yellow truck will actually illumate now Enjoy! :)

  8. Developer post

    Red Truck DLC Coming Soon! Map Generator Fixed - Instant 100km Map Generation!

    This update brings a LOT of change (v0.26.0) - the biggest is that this build will make your game ready for the Red Truck DLC releasing on Friday! This DLC will give you both a great looking 90's era truck as well as the ability to chase with two probes - twice as much data, twic

  9. Developer post

    v0.25.0 - Tornado ETA, Improved Power Flashes & Probe Camera Optimisations

    v0.25.0 is pretty small but definitely improves the visuals and performance: The probe camera has been further optimised, and now the main gameplay camera is disabled in the background while viewing the probe camera for vastly improved FPS There are now multiple types of power fl

  10. Developer post

    v0.24.0 - Houses, Sheltering, Improved Sirens & More!

    v0.24.0 brings a lot of new features to the game, and improves existing ones: There are now tiles with houses on them and they need to be warned just like trailer parks. You can shelter in a house and you will be fine as long as you stay inside - once a house starts to break apar

  11. Developer post

    v0.23.1 - Improved scenario editor

    v0.23.1 brings some minor fixes and improvements to the scenario editor: You can now move individual nodes by default, or use SHIFT+CLICK to move the selected node and all subsequent nodes as one solid block You can open broken scenarios so that you can fix them in the editor The

  12. Developer post

    In-Game Scenario Editor! - v0.23.0

    The major update here is the in-game scenario editor (accessible from the main menu). It is a very early prototype, and you will still have to make some edits to the scenario json file yourself (just to add a description, set the scenario start time, and the player initial spawn

  13. Developer post

    v0.22.0 - Improved Radar & Hook Echoes!

    With v0.22.0 the biggest change is to the radar: Improved algorithm for generating supercell radar visualisations Initial implementation of hook echoes, these are experimental and results may vary, but the game now has them :) Improved wall cloud and tail cloud rendering, wall cl

  14. Developer post

    Introducing Tail Clouds v0.21.1

    This is just a minor update for v0.21.1 I noticed that tornado funnels were rendering through the wall clouds, so this patches the wall cloud rendering so that hopefully doesn't happen anymore (it will by design for mega-wedges as the tornado funnel absorbs the wall cloud as part

  15. Developer post

    v0.21.0 - Chemical Polarisation, Improved Lighting & Wall Clouds

    v0.21.0 introduces a few nice changes: Improved lighting and post-processing Improved wall cloud rendering Chemical polarisation: you can polarise chemicals to have the opposite effect to normal, so you can now also weaken tornadoes, shrink tornadoes, make the paths *more* unstab

  16. Developer post

    Tornado: Research and Rescue Has Been Completely Rebuilt

    Over the past several months, the original 2023 version of Tornado: Research and Rescue has been replaced by a complete rebuild created from scratch in a new Unity project. The rebuilt version has already been available as the main Steam build, but the store page, screenshots and

  17. Developer post

    v0.20.1: Performance Profiles, Improved Vehicle Handling, Minor Annoyances Fixed

    The goal for this was to fix minor (and some major) annoyances: The drifting behaviour of the truck has been dialed back to keep it controllable You can now enter your vehicle easily without the probe menu interfering You can enter your vehicle even if you park near a siren The m

  18. Developer post

    Rain-wrapped monsters, power slides, and more!

    v0.20.0 completely changes the feel of storms and tornadoes: they are now even more ominous with procedural and randomised rain-wrapping! I have also slightly reduced the grip on the rear tyres, and made the truck slightly biased towards oversteer, this now allows you to do power

  19. Developer post

    EAS Warnings - v0.19.0

    New features in v0.19.0: You can use the EAS alert button once per tornado to warn all towns on the map Death can be toggled off in sandbox mode How much tornadoes react to chemicals now also depends on the forecast, higher CAPE and SRH = bigger reactions to chemicals Bug fixes:

  20. Developer post

    Introducing Death & Vegetation Bug *Finally Fixed* - v0.18.0

    v0.18.0 brings some much needed features and bug fixes. Most importantly, the vegetation disappearing bug is finally fixed! It turns out the asset I purchased to render vegetation had a bug in it, which meant that only vegetation along the bottom-left-to-top-right diagonal would