Oi flatmates!
Starting today, from November 22nd to December 7th, you can take part in the STEAM PLAYTEST of the GLASSHOUSE PRE-ALPHA.
To celebrate this milestone, we showcased a new GLASSHOUSE trailer at the Winter OTK Games Expo Showcase, featuring gameplay from the playtest and never-before-seen sequences from ACT II.
The trailer was created in collaboration with professional voice actors Stefanie Joosten, Ryan Cooper, and Andy Mack. As an unfunded project, we can’t currently offer full voice acting, but this trailer serves as a glimpse of what could be — a goal we hope to reach someday, with your support.
HOW TO JOIN THE PLAYTEST
The Playtest is open to everyone; you should already see the “Request Access” button on our Steam store page. Just click it, and GLASSHOUSE – Playtest will appear in your game library.

That’s all. Just keep in mind that after December 7, it will no longer be possible to download or launch the application.

STEAM PLAYTEST CONTENTS
✅ BUILD FEATURES
Dormitory 73B fully explorable [[b]TIER ONE: 4 floors + 4 apartments]
2 Main Quests
1 Side Quest
Knowledge & Crafting Tab [[b]2nd iteration]
Political Compass & Character Progression [[b]2nd iteration]
Turn-Based Combat [[b]2nd iteration]
Library for consulting newspapers, letters, and books
Journal [[b]2nd iteration]
Complete UI Overhaul
Save System [[b]1st iteration]
Amateur English Localization [over 15,000 words]

🛠️ MISSING FEATURES (IN DEVELOPMENT)
Medical Dossier & Status Effects System (Inherent Vices, such as alcohol and tobacco)
Turn-Based Combat [[b]3rd iteration]: use of “Vices” in combat, more weapons, more animations, general polish, new UI, and UX overhaul
Ability to drop excess items or resources from the inventory
UI Overhaul [Combat System, Dialogue Tab, and Inventory still in early implementation]
Manual Save System [currently, the game autosaves every 5 seconds]
Vertical teleportation through air ducts
Tooltips and more juice for Political Checks (currently difficult to read)
More branching dialogues for greater player reactivity
New puzzles and QTEs in the Interaction Tab
Italian Localization

FEEDBACK MANAGEMENT
We genuinely need your input. Launching a PRE-ALPHA build means everything is still in flux: early-stage features (like the combat system), unpolished UX, and a character progression model that’s still taking shape.

Once you exit the game, you’ll be prompted with a Google Form. A handful of quick questions, but ones that will directly influence what we focus on next.
Both missteps and breakthroughs are essential to shaping a stronger experience. Help us refine GLASSHOUSE, for you, for us, and for everyone who’ll step into the condominium after you.

That’s all for today. We wish you a pleasant stay in Dormitory 73B — fingers crossed we didn’t break everything with the latest GitHub push.
See you soon!
– Giacomo Montagnoli, Creative Director, FLAT28 Collective
