Hey everyone, patch 0.4.0.0 Busy Work is finally here! This update represents a huge jump forward for Fargone in terms of gameplay depth, world design, and overall replayability. I’ve already made several posts about what to expect, so if you haven’t read them yet, you can check out the announcement post below along with the new trailer. There is also some important information below regarding legacy save compatibility.
Full patch notes can be found at the bottom of this post. Looking ahead, before the end of November there will be two updates that will act as mission packs, extending the number of dynamic missions added in the Busy Work update. These packs will be faction-themed: the Hollowed Mission Pack and the Military Mission Pack. So if you like working with either of these factions, there will soon be more opportunities to do so.
This has been the biggest change to Fargone since its release, and I’m very excited for you all to jump in and try it out! As always, thank you very much for all the support you’ve given Fargone, and I hope you enjoy the new content.
—Jordan
Legacy Saves Notice
As always, I do my best to ensure save wipes are not required. Legacy saves will migrate as with prior updates; however, since the scope of this update is so large, I highly recommend a fresh start to experience everything as intended.
If you do use a legacy save, you will lose any attachments you had on weapons. This is because I reworked the entire attachment system with this update to fix several phantom weight bugs, and it was simply not possible to migrate legacy attachments.
Click here to view the announcement features post: View game page Trailer: View game pagePatch notes
Added
Features
New dynamic camera bob system (configurable in settings)
New hostage rescue mission type
New VIP assassination mission type
New dynamic/daily missions at Days End Bar
New dynamic/daily missions at Sal’s bus
Experienced Hollowed spawns
Experienced Military spawns
Experienced Runners spawns
New lock picking system
New randomised weapon mod system
New randomised armour mod system
New AI companion system
New rain sound effects
New contextual tutorial system
Missions
Added new Hostage mission for Catcher (Dynamic)
Added new VIP mission for Catcher (Dynamic)
Added new VIP military mission for Catcher (Dynamic)
Added new document retrieval mission for Sal (Dynamic)
Added new retrieval mission for Sal (Dynamic)
Added new hostage mission for Sal (Dynamic)
Added new Boss Hunting bounty board mission
Added new Mutant Hunting bounty board mission
Added new VIP bounty board mission
Added new Military VIP bounty board mission
Audio
Added several new rain sounds
Added several new wind sounds
Improved explosion sound of mines
Items
Weapons
XMC-MR Marksman Rifle
Unique Weapons
Hunter’s Revenge
Marksman’s Sidekick
General Items
Lockpicks
Hawkeon MKII Scope
Gen 2 Pants, Gear, Gloves, Boots, Helmet, Spec Ops Helmet, Gas Mask
Survivors Gear, Pants, Gloves, Boots
Bear Fur Resource
Attachment Changes
PM1 now supports the Advanced Suppressor
Glock now supports Makeshift and Normal Suppressors
Achievements
Cleanser
The Bigger They Are
Tacticool
Eye for Gold
The Dark Below
Enlisted
Friendly Neighbourhood Survivor
Bounty Hunter
Homesteader
True Survivor
Veteran
Walk the Path
Immovable Object
Mutant Hunter
Beacon
Ultimate Survivor
Locations
Reworked Days End Bar, Harvers Farm, Crescent Village
New Factory/Warehouse POI in Grasslands Zone
Reworked Checkpoint POI in Mountains
Several new minor POIs in Mountains
New Mini Bunker in Mountains
Several new minor POIs in Grasslands
Replaced Hazard Zone Tunnel with new POI (The Toxic Road)
New Military Base in Mountains
New Salvage Yard, Quarry, and Factory POI in Grasslands
Reworked Lodge in Grasslands (formerly Happy Stars Campsite)
Reworked Airfield in Grasslands
AI Changes
Human AI now enter standoff state when detecting a player with low but not fully hated rep
Scalper AI now moves better to hiding spots after attacking
AI now has smarter wander/idle logic
Improved several AI animation syncs with movement
Fixed AI getting stuck trying to rotate to face target constantly
Improved human target selection logic based on perceived danger/threat
AI may tell campfire stories while resting
Graphics
Reworked post-processing stack for better visual tone
Improved sun, metal reflections, puddles, and blood effects
Added radiated blood effect for husks
Improved
AI ragdoll performance and max count
Max decal count
Backend logic for saving/loading items
Loot spawns and tables across entire map
Dynamic animation frame rate for distant AI
AI pathfinding smoother and more stable
Brightness of fluorescent lights
Liberty Elite Defender Helmet now has integrated NVGs
Grass models optimized for performance
Ammo cost rebalanced
Soft lock fixes
Audio system performance
Human AI movement improved
Smoothed zombie investigate movement
Fixed
Draugenov laser off-center
AI spawners sometimes not spawning correctly
Lightning and volumetric lights causing white flashes
Zombies opening doors
Shops spawning duplicate slots
Interaction issues with Sal, Hank, and other NPCs
Binocular issues
Inventory highlight effect stuck
Zombies cutting corners
AI weapon firing and melee bugs
Bounty board saving/loading
Needs bars display
M4 red dot aim
Crafted/cooked items not perfect
Gaps between arm/hand models
Water canteen refill bug
