Hey everyone, the new update is finally ready and can be played on the beta branch today! Saves are fully compatible with the beta branch, but please bear in mind that you may not be able to revert a beta save back to the normal version without losing any items specific to this update. That being said, the live release is coming next week. The beta has been thoroughly tested and polished, and the only reason for not going directly to live is that we want to make some minor behind-the-scenes tweaks first.
Moving on to the update, patch 0.3.5.0 is slightly lighter on content than previous updates, mainly due to our earlier commitment to focusing on general game health through bug fixes and polishing. However, there are still some exciting additions coming with this update. A full 'fancy' patch note post will be released alongside the live version, but for now, you can check out the raw patch notes below.
As always, thank you for your support, and I hope you enjoy the new content!
Additions
Added a full rework of the quarantine zone.
Introduced an underground section to the quarantine zone.
Enhanced multiple POIs across the map with new elements and props.
Added new vegetation in several areas.
Introduced additional guard spawns at Camp Alpha.
Implemented an ammo swapping system.
Added armor-piercing rounds.
Introduced an ammo crafting system.
Added an ammo salvage system.
Implemented ammo crafting benches (Tiers 1 - 3).
Added a new quarantine zone quest.
Improvements
Reworked AI detection for better performance and reduced memory usage.
Improved AI alert system for greater reliability and efficiency.
Enhanced AI cover system to function more effectively.
Optimised AI combat and firing mechanics.
Completely reworked the quest system to be more stable and easily expandable for future content.
Updated the Unknown Origins quest dialogue and description for better clarity on where to search.
Fixed numerous instances of floating objects and geometry throughout the world.
Reworked Haydes' dialogue in The Core mission.
Added a new Liberty lore dialogue option for Haydes during The Core mission.
Introduced AI footstep sounds.
Adjusted steps in the Those Who Need quest to improve clarity.
Fully revamped Scalper AI to be more consistent and engaging.
Increased loot variety in UG Labs.
Enhanced the overall atmosphere of UG Labs.
Improved handling of stacked items.
Smoothed out time-of-day calculations for shadows and lighting.
Added new alternative dialogue options for NPC's allowing them to change dialogue based on certain quest states or current quest progression
Added a greater amount of loose/random loot (I am adding new loot to areas each update, currently most of the improvements are in the mountains)
Optimisations
Massive overhaul of the audio system, significantly improving performance, especially during large firefights and AI battles.
Optimised various AI states for better overall performance.
Fixed
Resolved the issue with Nadine’s leg "break."
Fixed base torch lacking collision.
Ensured seasoning is now included in loot pools.
Fixed floating shadows attached to Catcher 41.
Resolved the white square shop bug.
Fixed an issue where wandering AI would get stuck if the squad leader was killed.
Corrected infected scientists' loot tables.
Fixed a bug causing incorrect gear to be displayed in the main menu.
Resolved an issue where AI could shoot through trees.
Fixed a bug allowing players to walk through trees.
Fixed a bug allowing AI to walk through trees.
Addressed AI clumping together when moving to investigate.
Fixed invisible collisions in the tunnel.
Resolved an issue where AI could get stuck in a turn loop.
Fixed occasional missing weapon audio.
Ensured the default character model reverts properly when creating a new character.
Several AMD FSR related bugs
Fixed several gaps in terrain
Fixed several base parts loading in as the incorrect part
Fixed several causes of lost bases when loading in
