💀 The Necromancer Update is Here!
The dead have answered the call...
The Necromancer Update (v0.9.35.0) has arrived in Ancient Kingdoms!
This major update introduces a brand-new playable class, unique equipment, significant gameplay improvements, class balance adjustments, and numerous bug fixes.
🔮 New Class: Necromancer
Embrace the forbidden arts and command the powers of death!
The Necromancer is a dark spellcaster who summons powerful undead companions, drains the life from enemies, and unleashes devastating damage-over-time spells.
Master the dark arts and discover a completely new way to experience Ancient Kingdoms!
- Undead Summons: Command powerful undead companions to fight by your side.
- Blood Magic: Sacrifice your own health to fuel devastating spells.
- Deadly Curses & DoTs: Slowly destroy your enemies with dark magic.
- Life Drain: Steal vitality from your enemies to sustain yourself.
- New Equipment: Discover new equipment specifically designed for the Necromancer.
Death is no longer the end. It's your greatest weapon.
⚔️ Major Gameplay Improvements
Specialization Improvements
Experimenting with different builds is now easier and more flexible than ever!
- Each specialization can now have its own independently allocated attribute points, allowing you to create completely different builds for each specialization.
- Reduced the cost of unlocking a second specialization.
Mercenary Improvements
We've addressed several issues affecting mercenary progression and combat behavior.
- Fixed veteran attack and magic power bonuses being lost after resummoning or logging back in.
- Fixed incorrect damage rerolls when resummoning certain mercenaries.
- Mercenaries now ignore training dummies when automatically selecting targets.
- Bard mercenaries now flank enemies similarly to Rogue mercenaries.
Combat & Quality of Life
- All melee skills now automatically enable auto-attacks against the current target.
- Pets now correctly benefit from Haste.
- Improved monster behavior when returning to their home positions.
- Scrolls now have a 1-second cast time.
- Improved controller support, menu navigation, and character creation.
- Fixed controller issues when trading with NPCs.
- Fixed key rebinding issues that could disable essential UI controls.
- Adventurer quests now consider your Veteran Level when offering new quests.
- Fixed several multiplayer issues and improved overall stability.
- Improved spell effects, equipment tooltips, and translations.
- Updated to a newer version of the game engine.
🎵 Bard Balance
The Bard has received several important balance adjustments and fixes.
- Final Cadence now becomes more powerful by playing different songs, rewarding players who make full use of their musical repertoire!
- Debuff songs now only affect enemies engaged in combat.
- Final Cadence no longer affects enemies that aren't engaged in combat or are sleeping.
- Fixed issues affecting Charm and Final Cadence's area effects.
💎 Loot & Crafting
We've also made several adjustments to item drop rates and crafting requirements.
- Great Mana Shard: Drop rate doubled from 10% to 20%!
- Increased the drop rate of the Draconium Scaleplate Mold.
- Reduced the ingredients required to craft several potions.
What's Next? Old Valorath!
Old Valorath is now 85% complete!
Development continues to move forward, and we're getting closer to bringing this long-awaited content to Ancient Kingdoms.
There's still work to be done, but we're excited about what's coming next. Stay tuned for future updates!
The Necromancer Awaits!
Will you command an army of undead, drain the life from your enemies, or sacrifice your own blood to unleash devastating magic?
Update Ancient Kingdoms today and embrace the darkness!
As always, thank you for your continued support, feedback, and passion for Ancient Kingdoms. Every suggestion, bug report, and review helps us make the game better with each update.
See you in the Kingdoms!
