Hello!
This will be the first of many, many announcement posts appearing over the course of development.
For now, I just wanted to update you readers on the current situation of this project.
The first quarter of 2023 - Roadmap:
- Optimising the game to improve performance. Aiming for above 60fps on any graphics settings on average/common Desktops. This won't include max graphics settings though.
- Adding an introductory sequence to the game, will be regarded as a tutorial. This will use simple animation at first but will be improved once I gain access to motion capture animation.
- Properly add the first town you visit during the tutorial.
- Add light scattering or fog for anything far away from the player's view.
- Atmospheric sounds. Battle music and calm music.
- Multiplayer features. Such as visiting a friend's "server" for now.
- Autumn biome.
- Directional damage indicator.
- Improvements and additions to the UI, such as a compass and map icons.
Known Issues:
- Framerate is way too low. Probably due to intense rendering features such as water planar reflections.
- Exiting swimming animation may cause the player to be unable to walk anywhere but straight.
- Underwater lighting looks messy when the sun is setting.
- Stamina bar can sometimes not disappear even when full.
- Godrays aka light shafts stopped working. Possibly due to using different environment models.
- Shadows get cut off at LOD distance. Looks outright awful.
- The pullback animation when using the bow needs to be improved to look more realistic.
- The idle position of the right hand when holding the bow is also misaligned.
- Footstep sounds can go out of sync.
- Graphics settings are still janky. The audio setting doesn't even work.
- Cloud quality and other settings do not get synced with the initial graphics settings.
Lastly,
A new look for the kyotabi.dev Website!
That's all for now, see you on the next one!
-C
