Rain & Weather
- Rain is here! When the weather turns wet, you'll see falling rain, hear it on open ground, and spot splash effects on soaked surfaces.
Watch on YouTube - Rain follows the seasons on your world map — most common in autumn, sometimes in spring and summer, and never in desert or winter biomes. Snow still depends on temperature as before.
- Weather now shifts on a random 3–7 minute cycle instead of a fixed rhythm, so skies feel less predictable.
- In multiplayer, rain timing is decided by the host and stays in sync for everyone.
- Rain intensity scales with fog and cloud cover — heavy overcast can turn into a proper downpour.
Wet World
- Terrain, shores, and plants react to rain and moisture — wet ground looks glossier, and grass picks up a wet sheen without going muddy-dark.
- Snow stays dry — wetness effects skip snowy surfaces.
Trees & Terrain
- Trees at full detail now have smoother trunk-to-leaf connections (tapered bark into foliage), so birch streaks and leafy canopies read more naturally up close.
- Block surfaces use refined edge smoothing by default for a slightly softer, more organic look on terrain and structures.
Audio
- Doors and hatches now play open/close sounds when you use them — works in multiplayer too.
- Fire ambience scales with how big the fire is and where it sits in the world.
- Rebalanced volumes across crafting, UI, underwater, ambient, and other common sounds.
- New chat command: musicvolume 0–100 to adjust music volume in-game.
Fixes & Polish
- Fixed the Hair Bun item showing a duplicate model in the inventory.
- Toggling doors, levers, and similar state blocks no longer plays dig/place block sounds.
As always, thanks for playing Blockscape!
/Jens