Hi,
This update adds smoother building with MBlock Level and paint, new voxel-based tree leaves and sapling growth models, plus better creature pathfinding and lighting. I also fixed the inventory bugs we talked about in the forum.
Building
- Holding Shift with the MBlock tool (Level) is smoother and more predictable. It also works on different block types and slopes now.
- Edge Nudge is easier to aim, with a clearer on-screen guide
- Paint now locks to the material you first hit for the whole stroke — dragging won’t keep replacing other materials
- You can no longer paint construction materials onto smooth/organic terrain, or organic materials onto construction blocks
Trees & plants
- New way of building tree leaves from voxels. Makes tree canopies a bit more sparse and releastic.
Before:
After:
- New growth-stage models for birch, spruce, and oak saplings
Creatures
- Creatures pathfind more accurately over rolling terrain
- Creatures no longer spawn inside terrain
Inventory & gear
- Head, torso, and leg pieces swap by dropping a replacement — you can’t leave those slots empty
- Related materials (like cracked rock and rock) keep quantity in sync when you move them between hotbar and inventory
Look & feel
- Softer evening sun
- Filmic colors desaturate highlights a bit more
- Sunlight no longer leaks through solid tree trunks
/Jens