Developer postOriginal post (opens in a new tab)

Blockscape — August 2026 Update 2

Hi,

This update adds smoother building with MBlock Level and paint, new voxel-based tree leaves and sapling growth models, plus better creature pathfinding and lighting. I also fixed the inventory bugs we talked about in the forum.

Building

  • Holding Shift with the MBlock tool (Level) is smoother and more predictable. It also works on different block types and slopes now.
  • Edge Nudge is easier to aim, with a clearer on-screen guide
  • Paint now locks to the material you first hit for the whole stroke — dragging won’t keep replacing other materials
  • You can no longer paint construction materials onto smooth/organic terrain, or organic materials onto construction blocks

Trees & plants

  • New way of building tree leaves from voxels. Makes tree canopies a bit more sparse and releastic. Before: After:
  • New growth-stage models for birch, spruce, and oak saplings

Creatures

  • Creatures pathfind more accurately over rolling terrain
  • Creatures no longer spawn inside terrain

Inventory & gear

  • Head, torso, and leg pieces swap by dropping a replacement — you can’t leave those slots empty
  • Related materials (like cracked rock and rock) keep quantity in sync when you move them between hotbar and inventory

Look & feel

  • Softer evening sun
  • Filmic colors desaturate highlights a bit more
  • Sunlight no longer leaks through solid tree trunks

/Jens