For the past two weeks, I have been busy with development on New Stars. This devlog is overdue, and there have been quite a few developments. Here are are a list of developments made on Ubiquity - the 3D star system simulation.
youtu.be/KyDc__u8hF0
Ubiquity Fleet Movement
There is now system-level fleet movement in New Stars. This means that you can order fleets to move anywhere within a star system. This may have strategic value in the future for combat engagements.

Star System Structures
There are 5 structures in New Stars: star-bases, star-docks, star-hubs, star-forts, and jumpgates. Jumpgates could be called 'star-gates' to match the theme. Tell me what you think in the comment section below.


Each structure gives its own unique benefit to the owned star system:
- Star-bases are a claim on a star system.
- Star-docks grant the ability to build ships.
- Star-hubs collect resources from adjacent systems.
- Star-forts give the defender a combat advantage within a system.
- Star-gates/Jumpgates allow you to skip hyperlane/star-lane travel between systems.
As of writing this I'm considering using the 'star' prefix where possible, for star system structures.
Ubiquity Nebulae
Star systems have environment nebulae that allows fleets to hide in. They serve a similar purpose as solar storms. Environment nebulae could allow for extra resources in the future, although currently it only effects has visibility.

Solar Storms
Solar storms are animated nebulae within a system that block fleet visibility. This could allow for many interesting combat surprises and encounters. Currently, they can be spawned with supernovas or hypernovas. They generally last around 5 in-game years.

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To allow for more dev logs in less time, 'dev-preview' will not be applied to most screenshots on devlogs. However, all screenshots in devlogs are still a development preview only and may not reflect the final state of the game.
Stay tuned for more updates, or join the community Discord (linked below).
Discord: discord.gg/qVyUFHY
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This page is subject to change in the future and is only intended to be a development preview, which may not reflect the final state of the game.
