New Stars

adamjr

Released
Mar 4, 2026
Platforms
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

20 posts
  1. Developer post

    v4 Archetype - Workshop Update, Old Stars

    Workshop Support - Final Content Update New Stars now supports Steam Workshop. Icons, portraits, empire and map presets, and events are all moddable. Subscribe to anything in the Workshop and it loads automatically, no setup required. Browse mods: Workshop Hub Make mods: Modding

  2. Developer post

    3.1.0 Continuity - macOS Support + Wiki + Improvements

    This update introduces macOS support alongside stability and usability improvements, plus a few requested gameplay options and fixes. Mac support! Added Mac support to the game The Wiki is back! wiki.newstarsgame.com - Community wiki is now live again with updated information and

  3. Developer post

    3.0.4

    Improved Background stars appear less distorted on the gold galaxy Tweaked Custom preset empires now have a 10% chance of spawning, instead of 5% Fixed Custom preset empires didn't spawn in the game Gold galaxy was always being auto-selected first when customising map settings So

  4. Developer post

    3.0.3

    Fixed Clicking fast enough sometimes gave player negative resources when building fleets After updating relations with a player, it did not update contacts panel until the next month passed Leaderboard was not opened via keyboard binding

  5. Developer post

    3.0.2

    Note : Sometimes patches are huge, even when little was changed. Improved: Load menu now sorts saves by the time they were last loaded Export resource orders now display in star system HUD Fixed: After loading save: Existing build queues on planets disappeared. Sometimes visual a

  6. Developer post

    3.0.1

    Fixed: - Empires' names and primary flag color were randomized when creating a new game.

  7. Developer post

    v3 Continuity - Hex Worlds + Game Release

    The Hex Worlds Update is now live! The biggest update introduces fully playable Hex Worlds with three world sizes, alongside major AI improvements, quality-of-life upgrades, balance tweaks, and a wide range of fixes. Galactic politics are now more dynamic, colonies are clearer to

  8. Developer post

    2.0.2 "Frontier"

    Fixed: - Events: Fixed a bug where game event notifications (pings) did not show at all. - Fleets: Fixed a bug where fleets didn't stack correctly after opening galaxy map for the first time.

  9. Developer post

    2.0.1 "Frontier"

    Fixed bugs where... Map : Empires attempted to spawn in same star system on compact maps Camera : Panning while screen edging causes camera rubber-banding Camera : Panning over edge boundary causes rubber-banding Game : Fixed game breaking when going to the main menu, then starti

  10. Developer post

    Frontier v2.0.0-beta

    A new update has been launched. Experimental Multiplayer Support: Has been in the works since July 2022. Should work, but is unstable. Tested to work between two Steam accounts, but not tested between different regions. Loading multiplayer save functionality was added, but not th

  11. Developer post

    1.10.0 "Frontier"

    Map presets have been added, along with general improvements. Added Map presets -> Save map settings, in the main menu, in a similar way to empire presets. Improved Pause menu -> Map settings text -> now displays all map settings rather than a few. Empire icon -> Adde

  12. Developer post

    1.9.0 [10.08.2024]

    Update improving empire customization and stability. Added Add: Create Game -> Saveable and loadable empire presets. Improved Create Game -> Empire -> Wider range of popular standardized colours, and doubled amount of colours to choose from 32 to 64. Ubiquity -> Starb

  13. Developer post

    New Stars DevLog #24 | Empire Presets, New Wiki, and more...

    It's been a while since the last dev log. Here are some recent developments for New Stars, with emphasis on empire customization. Empire Presets Many games have a feature where you can save customizations. New Stars now has this! Six new default empire presets have also been adde

  14. Developer post

    1.8.2 "Gateway" [31.07.24]

    Fixed Fix: Combat -> Min range on turrets often freezes battles indefinitely . Fix: Combat -> All projectiles are not visible in combat (outside ship builder). Fix: Saving system -> Saving sometimes corrupts for the yearly auto save (race condition). Improve Combat ->

  15. Developer post

    1.8.1 [25.07.2024]

    Techs and building costs are now in-line with the wiki and are a lot more consistent. Fixed Fix: Tech -> Base cost ignores prerequisites for non-repeatable technologies Fix: Graphics -> VSync not applied when starting game, if previously enabled . Fix: Colony -> Building

  16. Developer post

    1.8.0 'GATEWAY' [18.07.2024]

    Added Wiki -> wiki.newstarsgame.com Main Menu -> Galaxy visual selectable from main menu Pause Menu -> Restart button to pause menu Improved Galaxy -> Hyperlanes are now coloured to match galaxy Removed Empire -> Naval capacity (not union naval capacity) -> Arbi

  17. Developer post

    1.7.1 'GATEWAY' [26.06.2024]

    Added Add: Scroll Camera -> You can now move by hovering to corner of screen Improved Ubiquity -> Planet HUD -> World indicator shows colour of planet, rather than suitability for clarity System Name Text -> Planet HUD -> World indicator shows colour of planet, rat

  18. Developer post

    New Stars DevLog #23 - 2 Years of Development!

    Development on New Stars started two years ago today. Here are some recent changes. More Optimizations Saving the game no longer lags. AI now mostly uses multithreading. Unnecessary event calls have been reduced which decreases CPU load as well. Other changes and bug fixes are vi

  19. Developer post

    1.7.0 'GATEWAY' [22.03.2024]

    Improved Improve: Colony -> Add info to tooltip about migration for clarity. Optimized Optimize: Starbase Label HUD -> Should only update when siege progress changed, colony created, or month passed. Note: 'GATEWAY' Update The 'Meta' update mostly focused on post early-acce

  20. Developer post

    1.6.3 'META' [07.03.2024]

    Animated combat fixes. Fixed Fix: Fleet -> After battles, fleets sometimes enter FTL in the middle of systems. When a fleet enters a battle, the order that was paused assumes the last position before the battle started, therefore ships appear to teleport out of nowhere, when r