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New Stars DevLog #23 - 2 Years of Development!

Development on New Stars started two years ago today. Here are some recent changes.

More Optimizations

  • Saving the game no longer lags.
  • AI now mostly uses multithreading.
  • Unnecessary event calls have been reduced which decreases CPU load as well.

Other changes and bug fixes are viewable at newstarsgame.com/changelog.

I now plan to focus more on optimizing daily lag spikes in future updates, since most monthly calculations have already had multithreading optimizations.


'New Worlds': Colony Management Prototype

I'm working on a new demo for a colony management prototype (built from scratch), which is planned to eventually be playable for free on newstarsgame.com when it is ready.

The idea is that interacting with a more tangible procedurally-generated world that you can see, will likely be more enjoyable and engaging than an imagined world from a UI panel.

You can see a preview of its current state here:

It might not have No Mans Sky level of detail in world generation, as it's in its early stages, but there is a lot more features planned with it. If the future demo goes well, it's possible to integrate it into New Stars.


Development Update

Development will be slower until June, due to IRL exams. Admittedly, I didn't do well in the last exams, as a significant amount of my time dedicated towards releasing the project, so it means I will have to resit them, and the game may take slightly longer to reach a full-release state.


Stay tuned for more updates...

Feel free to comment your suggestions below.

🪵 View the Changelog: newstarsgame.com/changelog.
🕹️ Playtest New Stars: adamjr.xyz.
⭐ Wishlist New Stars to support development.

This page is intended to be a development preview, which may not reflect the final state of the game.