Ahoy!
We’ve updated the beta! ːburning_flamesː
Tons of bugs and rough edges have been fixed. Thanks for all your reports — we read everything.
Charles de Maure’s character model now has broader shoulders.
Threat level from nations and pirates is now displayed on the world map.
Fort siege mechanics have been reworked — wall bombardment now deals damage to forts. This makes first-rate ships a true force in sieges, allows lower-rank squadrons to participate effectively, and strengthens AI performance during fortress assaults. The new first-person aiming system also greatly increases fort damage — targeting wall cannons not only destroys the guns but also deals splash damage to the fort walls.
Main characters now receive a starting bonus of +30 HP to reduce early-game reloads caused by getting shot in the face.
Several UI elements now adapt to your screen resolution — for example, names on the world map.
The prologue now features a prototype of a new tutorial mechanic. Please give it another run. It’s crucial we catch any issues, because if the system proves effective, we’ll turn it into a full-fledged quest and deadline tracker.
Punitive fleets have been added. At high threat levels, nations will send their top hunters after you.
In story mode: “El Cazador”.
In freeplay mode: “El Cazador”, “Meifeng”, “Chimera”, and “Griffondor”.
These are incredibly dangerous enemies — true world map bosses. But the rewards will be worth it: unique gear, and a chance to recruit officers and ships from Charles’s storyline.
For the first time, freeplay mode now has a clear advantage over story mode — for example, you can get both Longway and Charlie in the same run.
Please revisit the prologue, try your skills against the punitive fleets — and thank you for playing!
ːjollyrː

Coming soon.
