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Update 1.6.7 Is Now Available

Hello builders!

Update 1.6.7 is now available. It introduces a new Custom Mode, a new map, three new Wonders, ramparts improvement and a new way to evolve Service Buildings.

You can now customize several settings before laying the foundations of your city. For example:

  • Age objectives

  • Incidents

  • Starting resources

  • Food consumption

  • Cultural Character effects

  • Faction balance

  • And more

Whether you're looking for a more relaxed experience or simply want to try new things, this mode gives you more control over your game.

A new map is also available. This large open plain, complete with a few palm trees for the summer, was designed with very few constraints to give you more space to build and experiment.

If you enjoy trying new approaches or seeing how far your city can grow, this map should be right up your alley.

Since the beginning of Memoriapolis, your city has carried traces of its past while continuing to evolve. With this update, Service Buildings can now follow the same path.

Instead of systematically building a new Service Building in every age, you can now evolve certain existing buildings to create unique versions that combine different periods of your city's history.

In the example below, an Antiquity Senatus evolves into a Middle Ages House of Grievances while preserving part of its heritage.

Three new Wonders are joining Memoriapolis:

  • Crystal Palace

  • Saint Basil's Cathedral

  • Forbidden City

Like the other Wonders in the game, they must be unlocked through progression.

You can now choose between:

  • Eiffel Tower or Crystal Palace

  • Neuschwanstein Castle or Saint Basil's Cathedral

  • Statue of Liberty or Forbidden City

Each Wonder comes with its own objectives, research paths, and challenges across the ages.

As always, two cities that started the same way can end up following very different paths.

Until now, ramparts could only be built from your Dynastic House or from an existing rampart.

That is no longer the case.

You can now place ramparts wherever you want, whether you're fortifying the historic center of your city or protecting a more isolated district.

This update also includes a number of balance changes, improvements, and bug fixes detailed in the full changelog below.

  • Achievements: added new map and wonders achievements

  • Buildings: service buildings can now be upgraded instead of constructing a new one

  • Buildings: removed radius on Renaissance monuments

  • Buildings: farm fields don't cost workers anymore but farm building costs more

  • Buildings: added stocks to the Fortified Storehouse

  • Buildings: added 3 new wonders

  • Building: fixed the Faction opposed to a demolition not being of the right culture, in cases where an evolved cultural building had changed its culture

  • Buildings: disabled Prospecting Workshop radius construction constraint

  • Codex: fixed error when filtering new entries and using previous/next buttons

  • Event: fixed missing impacts on Spectacle event at AN & MA

  • Factions: fixed faction money could be negative after accepting a proposal

  • Filters: fixed district culture subfilters not working

  • Incidents: fixed incidents type being less and less random the more districts there are in the city

  • Incidents: fixed incidents not triggering from events

  • Map: added a new Sunny map

  • Map: fixed small details on Desert map

  • New Game: added Custom mode

  • Objectives: add back previously removed rampart objective

  • Politics: added cost details on decree

  • Politics: fixed the ‘Wonder Permit’ decrees were hidden once the wonder was complete, even though the countdown was still running

  • Ramparts: fixed some buildings that could randomly not be added to ramparts

  • Ramparts: simplified rampart creation

  • Ramparts: ramparts can be built from any selected object

  • Ramparts: added a new tooltip when hovering elements in rampart creation mode

  • Rendering: fixed quarry visual not updating when changing harvested resource

  • Rendering: adjusted DoF quality following screen resolution

  • Rendering: disabled DoF by default

  • Satisfactions: fixed errors on food starvation satisfaction calculation

  • Save: save files are now created in a temporary folder before moving them to avoid corrupted files in save folder

  • Save: added a new user error when the game cannot access the save file during save version check

  • Settings: fixed game starting in German for Dutch people and English for German people

  • Settings: disabled refresh rate when game window is not in exclusive fullscreen

  • Sound: fixed the 'start game' sound playing at the wrong time if the save was loaded from a game that was already in progress

  • Sound: fixed a spamming sound when migration is stopped

  • UI: fixed satisfaction display errors on some cultural buildings

  • UI: fixed attraction displayed in cultural building evolution tooltip

  • UI: some tooltips were updated with the cultural character amount needed

  • UI: improved some tooltips

  • UI: fixed Destiny illustrations were not corresponding to the age the choice was made

  • UI: updated 'What's New' with latests changes

  • Slight CPU, RAM and VRAM optimizations

  • Fixed memory leaks

  • Fixed rare crashes

— The Memoriapolis Team