
Usually this update would've gone online around thursday/friday with more stuff in it.
But because it contains an important fix for savegames that sometimes got lost, we decided to release it asap!
Please restart Steam, if you don't see the update yet.
Again we want to apologize to all players who have lost their savegame and a big thank you to all who sent their player.log, that helped us pin down this bug!
Here's the full changelog for 0.6.1:
Balancing:
We did some balancing across towers and some enemies.
Our goal with these changes is to make the gun tower a little bit less of an allrounder and encourage players, to test out other towers aswell.
But at the same time we don't want to take the fun out of using the gun tower, so the nerf shouldn't hit too hard.
In general, we are okay if towers currently feel "overpowered" after fully upgrading them with skillpoints and equipment.
Please keep in mind that at this time only 6 Levels are released and the game is in, what we would consider, "mid-game" state.
However, we always try to listen to feedback and want to hear your opinions on this topic as well!
We consider balancing an ongoing task throughout the whole development.
To see the latest balancing changes, click here:
Show details
Towers
Gun Tower: Skilltree:- Reduced some RoF bonuses from Skills so that the tower has a total (flat)15% less.
- Reduced the max. amount of targets hit bei the "Ricochet" skill from 3 to 2.
- Increased AoE Physical Damage from 8 to 9
- Increased AoE Heat Damage from 24 to 36
- Increased AoE Heat Damage from 36 to 48
- Increased AoE Heat Damage from 52 to 62
- Increased Heat Damage from 6 to 9
- Increased Electric Damage from 35 to 48
- Increased Heat Damage from 9 to 12
- Increased Electric Damage from 42 to 62
- Increased Heat Damage from 13 to 15
- Increased Electric Damage from 56 to 78
Level 6 (Purtauri)
Gold Golem:- Increased Health from 3.000 to 3.250 and physical resistance from 50% to 65%
- Increased Rewarded Experience from 200 to 225
- New Skill:
- Now heals every 10 seconds for 6% of it's Max Health.
- Increased Health from 450 to 500
- Increased Physical resistance from 85% to 95%
- Decreased Electric resistance from -30% to -40%
- Increased Rewarded Experience from 75 to 80
- Increased Health from 75 to 100
- Increased Physical resistance from 95% to 100%
- Decreased Heat resistance from -35 to -45%
- Decreased Electric resistance from -35% to -40%
- Increased Rewarded Experience from 15 to 18
- Increased Health from 70 to 85
- Increased Physical resistance from 55% to 60%
Features
- Drone Pod Sender can now be configured to only send Items back to the Inventory on a condition similar to Drone Pod Requester
Bugfixes & Misc.
- Players sadly had sometimes lost their save game on the first save slot. The Autosave System writes the current save file to the first save slot every 5 minutes, which, if you never loaded a save, would write an empty save file to it without start resources or items. This should be fixed now.
- Players sometimes didn't get start resources when starting a game for the first time.
- Improved loading times when coming back from a tower defense level.
- Option and "Surrender? Yes/No" Screens didn't close when the Victory/Defeat message pops up.
- An in progress Manual Crafting stopped by "Quit and Save" would result in lost resources.
- Drone Pod Sender and Grabber can now have Inventory Conditions based on Beacons and Equipment.
