Release Notes for Version 0.6.0

Hello folks and AIs out there!
Today we are happy to announce another update for Project Astra Dominium!
Again we tried to strike a balance between putting in more content, fixing bugs, improving some UIs and implementing user feedback.
The probably most notable changes are the new Level and the 8x Speed for the Tower Defense mode!
So let's jump right into the patch notes to see what else is new:
Features:
- Added 8x speed in Tower Defense
- Added new Level Purtauri (Level 6)
- Gold Ingots, Cables and Chip Recipes can now be unlocked
- Clicking on required Resources in the Manual Crafting screen will now open the corresponding Recipe
- Reworked some UIs
- Added some missing Tooltips for the enemy info screen
- Clarified some Texts e.g. that the cryo slow lasts for 10 seconds
- New Camera option in the base Building Menu to switch into bird's-eye view
- Golems have a new Run Animation
- Special Skills inside each skilltree now have a small Star Icon to make them stand out more
- Path marker before a wave starts can now have different colors. As a test this is implemented in Level 6 for now and may come to the others with the next update
- Drone Pod Requesters now show drones in transit and can be configured:
- To only get items when there's a certain min. amount in the inventory
- To set a max amount of items inside the Drone Pod Requester building

Balancing:
- Nerfed Cryo Tower as it was performing to good for many reasons
- Reduced amount of resistance reduction and the skill doesn't reduce cold resistance anymore
- Reduced damage and increased cooldown of the Cryo Discharge skill
- Buffed Tesla Tower
- Increased base damage
- Increased chance of the InstaKill skill
- Slightly increased Artillery Tower Damage
- Slightly nerfed Gun Tower Ammo in Skilltree
- Cosuna (Level 3): Slightly moved some Tower build slots, so that mobs don't run into the min range of towers (except artillery)
- Reduced the cost of some drone upgrades in the Resource Hub
Fixes/Misc.:
- Leaderboard updates in Base are less frequent
- Traebis IV (Level 1) end pathing corrected
- Drone Item Renderposition fixed, if Drones carry more than 1 Item
- Belt Item Tooltip didn't hide when clicked on the Belt
- Loading Texts were too small
- Fixed multiple typos
- Fixed statistics tracking of some skills like Tesla Chainlightning and the Artillery Cluster Munition Skill
- Fixed Laser Quests not calculating correctly
- Resistance Debuffs are now calculated correctly for negative Resistances
- Golems now dissolve with the correct Material
We've also made a new Trailer to better show the current state of the game. If you like to you can check it out on YouTube:
That's it for today, we hope you enjoy these changes.
Let us know what you think of this update on our Discord or in the Steam discussions!
And again thank you all so much for playing and the feedback that reached us over various channels!
The update next week will contain missing equipment recipes for the Artillery and Tesla Tower aswell as more recipe modifications and other stuff.
Stay tuned!
