
With a small delay to our usual schedule, we are happy to announce our next update 0.7!
This update mostly contains balancing, the new Filter Grabbers and of course a new Level, where you are finally able to gather the rare Platinum Ore.
Note: To unlock the new Filter Grabbers, you have to beat Level 7 at least once.
We've also updated Unity to the latest version in hopes, that it'll fix the crashes some users (especially on Mac) have reported.
Let us know, how the game runs after this update on our Discord or in the Steam Discussions!
While this update may seem rather small, a lot of "behind the scenes" work has been done for a bigger update, which probably will be released next week. A small Teaser awaits you on the end of this news!
So let's jump right into what changed:
Features:
- Added new Level "Auridian"
- Added Filter Grabber
- Added base Statistic (your base needs to run for at least a minute for this to show)
Balancing:
This update mostly focused on some issues with how the Laser Tower was performing (especially skillwise)
The "Melting Ray" skill of the Laser Tower has changed to reduce cold instead of physical resistance and the amounts of shots needed were also reduced.
Furthermore the Heat Damage of the stacking DoT skill was buffed while the stack amount got reduced, as it wasn't really possible to stack it to a 100. Now it should do more reliable damage.
Besides that, a lot of wrong piercing values over different skilltrees were fixed also the Laser and Tesla Tower got buffed a bit.
To see a full list of the latest balancing changes, click here:
Items
- Reduced Physical Damage bonus for modified Iron Ingots from +2 to +1
- Increased Coal cost of standard Aluminium Ingots from 1 to 2
Towers
Laser Tower:
Tier 1:
- Increased Heat Damage from 5 to 6
Tier 2:
- Increased Heat Damage from 9 to 10
Tier 3:
- Increased Heat Damage from 14 to 15
Skilltree:
- Reduced "Gamma Melting Ray" Stacks from 10 to 3 and increased Damage from 1% to 3% per Level
- "Melting Ray" now reduces Cold instead of Physical Resistance and does so faster
- Increased "Frequency Modulation" Heat Piercing from 1% to 2% per Level
- "Frequenzy Chambers" now also reduce the build cost of the tower by 1 per Level
- Increased "Gamma Ray Optimizations" I and II Heat Piercing from 1% to 2% per Level
Railgun Tower:
Skilltree:
- Removed the Heat Piercing from "Resistance Piercing III"
Tesla Tower:
Skilltree:
- "Conductor Improvements III" Now correctly increase Electrical instead of Physical Piercing
- "Conductor Improvements III" Now also decreases Build cost by 2 per Level
- Increased "Active Shielding II" Electric Piercing from 1% to 2% per Level
- Increased "Conductor Improvements I" Range Bonus from 1% to 2% per Level
- "Electric Burn III" now also adds (flat) 2% Heat Piercing per Level
Bugfixes & Misc:
- Mac crashes fixed
- Added thousands separator for enemy health in the info panel.
- Fixed some typos
- Fixed some Drone recipe modify slots
Teaser for the next Update
As promised, here is a small Teaser for what we were working on these last days - Happy Guessing:


