
With this update we bring some new recipes and slightly adjusted old ones aswell as their modifications.
Please Note: The base recipe for Steel has changed, as it now requires 2 iron ingots instead of 2 iron ore!
Also the Laser Tower Weapon is now modifiable. (More to come with further updates)

Other than that you'll probably find that a lot of the "modified recipe chains" you've made so far aren't possible to recreate anymore due to some balancing changes.
However as we always strive to avoid savegame wipes between updates, we've decided to leave your old recipe modifications intact.
This means, if you have an old "overpowered" Railgun recipe for example, it will still work!
Aswell as any automation you've built so far for your other modified recipes.
It may just not be possible anymore, to recreate all of your old recipes via modifying.
So we leave it up to you if you want to use these old overpowered recipes or delete everything and start from scratch.
Talking about deleting: We've added a multi-delete function for the base building mode!

Balancing:
As the Railgun unintendedly performed too good especially regarding reload times with full skillpoints and using the modify system, it got nerfed a bit.
We also made the resistance reduction of the cryo tower chance based, as it was was just to overpowered together with it's slowing capabilities.
To see the latest balancing changes, click here:
Show details
Items
When a recipe gives a malus on a stat e.g. -xx heat damage, this stat now has its min and max values switched, as the logic before was flawed. Before: Reduces Heat Damage by (-5) | (-10) Now: Reduces Heat Damage by (-10) | (-5) Because -10 is actually the worse roll (min) and not the best (-5 = max).Towers
Railgun Tower: Skilltree:- Reduced reload time bonuses from "Gear Improvements II" from 10% to 5%.
- Reduced reload time bonuses from "Gear Improvements III" from 20% to 10%.
- Reduced additional ammo from "Material Improvements I" from 10 to 5.
- "Corroding liquids" now has a chance of 35% to reduce resistances on hit.
Level 5 (Cetazed)
Bio Devourer:- Reduced regeneration skill from 8% to 6%.
- Reduced cold resistance from 35% to 25%.
- Reduced physical resistance from 45% to 35%.
- Reduced electric resistance from 40% to 30%.
Features
- Added a mass delete function for the build mode instead of the old single delete.
- Optimized the Drone simulation and Drones should now remember their position when loading a game.
- Belts now have 3D Models.
- Added a few new Items:
- Sulfur
(Drops on Level 5 & 6)
- Gunpowder
(Unlocked after beating Level 5 - you may have to beat it again.)
- Sulfur
- Added new Equipment:
- Artillery:


(Unlocked after beating Level 5 - you may have to beat it again.)
- Tesla:


(Unlocked after beating Level 6 - you may have to beat it again.)
- Artillery:
Bugfixes & Misc.
- Negative Beacon Effects were buffed via Roll Bonuses.
- Dismantle Beacon could be exploited for free resources.
- Recipe modified Items now count into to the statistics and achievements. (This should fix problems with the vulcan and railgun auto crafting achievements)
- Fixed multiple Typos (Thank you for reporting them!).
- Mob HP Bars sometimes didn't disappear.
- Esc exits Bird's-Eye View when Building UI was open.
- Smelter/Assembler UI threw many errors to the log file.
- Fixed some visual Bugs on the edges of the base. Also moved the fence away from the building place.
- Time speed could sometimes be changed for the base simulation due to a rare error.
