Great Day, everyone!
I am rolling out another hotfix focusing on visual clarity, UI refinement, and fixing a critical boss-locking bug.
Combat & Boss Fixes
Magna Altantiros Boss Lock Fixed: I fixed a severe bug that caused the Magna Altantiros boss fight to get stuck when the boss attempted to capture a child. The boss will now correctly release the child when it is supposed to toss them back at the player, preventing the fight from locking up.
Visual Clarity & UI Refinements
Sentinel Stance Guard Zone: I created a new visual indicator for the Sentinel Stance guard zone, which now draws a more defined and clearly visible circle.
Note: I am still adjusting the thickness of this circle, so expect minor visual changes in future patches.
Targeting Line Optimization: The Targeting Lines for both children and enemies have been made slightly thinner to reduce visual noise when combat becomes chaotic.
Child Life HUD Adjustment: The individual Child Life HUD indicator (when children are out of formation) has been adjusted to be more compact.
My current priorities are split between polish and content creation:
Noise Reduction: I am currently trying to adjust the overall visual noise of attacks when things get too crazy.
Level Design: I am making the final level design of the main worlds, including work on new bosses and enemies.
I will be sharing news and updates on the new worlds soon. Stay tuned!
