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0.3.2 Major Update

Overview

Hi protectors! This is LIFUEL. Happy New Year!

In this update, we have officially implemented content previously introduced in dev logs and tested during the beta phase into the live version. Players will now experience the completely revamped Omega Project, comprising 44 distinct branches. Consequently, extensive adjustments have been made to overall values and balance. While striving to preserve the original feel, we hope you'll choose your growth path based on personal preference. We've also added several special features centered around this system.

Below are the details of this update:

 
(*All resources obtained and used in previous versions will be automatically refunded 100% when the game is launched.)

Omega Project

The new Omega Project is now officially available. Enhance your character's abilities by unlocking nodes and investing points. Since each node has a limited number of enhancements, strategic growth planning is essential.

Node Details

Icon

Name

Content

Stretching

Increases attack speed by 5%.

Reactive Footwork

Increases movement speed +8% / +14% / +18% for 1 second immediately after a low attack.

Altitude Strike

Downward attacks deal additional damage based on altitude (Total 4 levels).

Ground Breaker

Downward attack damage +50%, counts as a skill.

Fusion

Press ↓ + Jump allows you to perform a downward attack.

Emergency Instinct

When energy is below 50%, increases damage +4% / +7% / +9%.

Combo Overdrive

When a 50-combo is achieved, attack speed increases +5% / +8% / +10%.

Focused Assault

Critical chance is increased by +3% / +6% / +8%.

Lightweight Focus

Damage -1, attack speed is increased by +5% / +8% / +11%.

Neural Link I

Unlocks an additional skill slot. Skills can be equipped to Skill 3.

Execution Protocol

Instantly execute targets with HP at 5% / 7% / 9% or below.

Neural Link II

Unlocks an additional skill slot. Skills can be equipped to Skill 4.

Heavyweight Focus

Damage -1, overall damage +5% / +10% / +15%.

High Stability Mode

When HP is 70% or higher, increases damage +3% / +5% / +7%.

Predator Instinct

Increases damage +4% / +7% / +9% against bosses and minibosses.

Rapid Overdrive Mode

When HP is 40% or lower, increases damage +5% / +8% / +11%.

Last Stand Power

When no revival is available, increases damage +10% / +15%.

Final Defense

Damage taken -5% / -10% / -15% / -20% when no revives.

Swiftness

Increases movement speed +10%.

Vitality Regeneration I

+0.4s / +0.6s / +0.8s for Regain duration.

Additional Health

Max HP +10.

Vital Flow

Regain recovery amount +5% / +8%.

Adrenaline

Regain active time is reduced by 0.5 seconds, but Regain recovery amount is increased by +5% / +8% / +10%.

Bone Reinforcement I

Max HP +5 / +10 / +15.

Overflow Shield

Healing beyond max HP is accumulated as a shield (Max stored: 10 / 20 / 30).

Predator Endurance

Max HP +2 / +4 when defeating bosses or minibosses.

Vital Regeneration II

When you finish all combats in an area, you recover HP +1/ +2.

Adaptive Evolution

Revive once with 20% / 40% / 60% / 80% / 100% HP upon death.

Manium Adaptation

Max HP reduction caused by Manium -1.

Impact Immunity

+0.1s / +0.15s / +0.2s invincibility when dodging.

Damage Mitigation

Received damage -3% / -5% / -7% / -8% is reduced.

Gem Amplification

Acquired Manium ore: damage +1, max HP -2.

Civilization Knowledge I

You can change the reward list using Dice. Gain Dice +1.

Chance Optimization

Dice +1 / +2 / +3 is gained.

Lucky Initiative

At the start, you gain an additional Dice +5.

Deep Analysis I

Blue-P obtained from disassembly +50%.

Circuit Recovery

Energy recovery speed +3% / +5% / +7% / +9%.

Manium Prospecting

The appearance rate of Manium Crystals obtained by defeating Administrator Wolves increases by +10% / +18% / +25%.

Data Analysis

You can use the disassemble feature. You can convert rewards or possessed skills into Blue-P.

Startup Funding

Gain +50 / +100 / +150 / +200 Blue-P at start.

Module Retention

When proceeding to the next loop, at the corpse pile you can select and reclaim one module obtained during previous battles.

Deep Analysis II

You can obtain Manium Crystal equal to 10% of the Blue-P obtained from dismantling. (Automatically dismantled at loop end)

Cooldown Optimizer

Skill cooldown recovery speed +3% / +5% / +7% / +9%.

Combat Drill

You can train during rests. Training grants damage +2.

Module Recycling

A module recycling feature has been added to the Corpse Mountain. You may randomly obtain one module acquired during the previous run. Default modules cannot be recycled. If no recyclable modules are available, this feature will be disabled.

Convenience Optimization

Basic operation tutorial prompts in the bottom-left corner can be turned off in the options.

Beta Feedback Adjustments

During the approximately two-week testing period, we received a wealth of valuable suggestions and feedback, which we used to implement comprehensive optimizations:

  • Overall Manium Crystal cost reduced

  • Base stats of nodes increased

  • Maximum point capacity increased

  • Manium Crystals obtained from disassembly are automatically converted after the loop ends

  • Maximum enhancement level cap increased for certain nodes

  • Direction indicators added to node connections

  • Additional resources and VFX added to terminal nodes

  • New Omega Point notification pop-up added

  • Current active Omega Project info is displayed in the inventory and records

Some feedback remains unimplemented due to development timelines. These will be progressively added in subsequent updates.

Balance Adjustments

  • Distance from Corpse Mountain to Base Camp entrance reduced

  • Boss stun duration reduced

  • Player base HP reduced

  • Player base Regain efficiency reduced

Bug Fixes

  • Fixed occasional crashes when switching maps while Doctor’s Eye is alive.

  • Fixed enemies occasionally getting stuck in walls.

  • Fixed map switching crashes when Raw Manium robot and Doctor’s Eye coexist.

  • Fixed text overlapping when repeatedly entering the settings menu.

  • Fixed the issue where the second attack would disappear when returning to the title screen and re-entering the game while equipped with "[Unique]Off-Balance Center of Gravity".

Additional Notes

Originally, weapon upgrades and starting module updates were planned along with the Omega Project (Metaprogression). However, as the scope of content has expanded, we believe each system requires more time for refinement.

Additionally, during testing, we observed that the substantial increase in enhancement branches may lead to player fatigue due to surging resource demands. Therefore, the next update will prioritize introducing more efficient ways to acquire Manium Crystals. The delayed systems mentioned above will be rolled out gradually once they are more thoroughly prepared.

We sincerely apologize for this update delay. Additionally, we will conduct extensive reorganization and optimization of unstable elements like Data Fragments. Should the development cycle extend further, we will continue to provide progress updates through development logs.

Thank you for your continued support.