--Playtest Patch Notes--
This is probably most extensive update IA ever received. A brief list is as follows;
=New Trade Mechanics=
Now trade brings more challenge. Merchants can create trade routes along a series of towns, of which the order impacts how profitable the route can be. Check out the "Trade Routes" tutorial for more details...

=New Replantation Mechanics=
Now replantation depends on three parameters, humidity, shade and temperature. Each plant has certain requirements of these parameters which are not apparent to the player at the beginning. Finding the right conditions will require a series of tests and deduction. Good luck royal botanists! Tutorial is on the way...
=New Self-sustainability Mechanics=
Now a town can still survive even without no logistic connection to the capital using the food resources in their vicinity.
=Gameplay=
The game begins with whole Europe revealed.
=UI=
All UI has been updated with more stylish look with paper and wood theme. Including a Ledger designed with gameplay flow in mind.

Portuguese, Turkish and Romanian translations are added.
=Fixes=
Save N load system issues are fixed. Older Saves would not work.
=Tutorials=
Several new Tutorials are added. These are;
Supply and Demand
Ore Discovery
Recruitment and Regiments
Exploration and Colonization
Navigation and Battle
Trade Routes
and more on the way...
Note: New playtesters will be given access starting now! Feel free to share with your friends!
