=New Mechanics=
Freelancer demand: Any labor that is not assigned will be demand for raw resources. In return they will pay the market price. This replaces tax system.
Experience system: Now upgrades require experience, which is gained through action abilities. Player can have more than one upgrade, however the required experience raises logarithmically.
=Gameplay Changes=
Merchant Upgrade: Entrepreneur can hire convicts or destitute citizens to settle in the new world. Must settle next to valuable resources. Will reset the class progress.
Seasick, Frostbite and SunBurnt traits: These traits are dependent on how many turns that a unit spend in the sea/snow/desert. While SeaSick decreases discipline and movement points, Frostbite and SunBurnt decreases hitpoints and movementpoints.
Now citizens born to other citizens born tier lower then their parents, unless they are lowest tier classes, peasants or slaves. ie. children of a master is automatically artisan.
Units can only be disbanded in the capital. Disbanding no longer removes the occupation. They can be reassembled in the assemble window. This is so the parties can be reorganized.
=Visuals=
With the new ocean shader, seas will look even more realistic!
=Music=
Serviam by Emil Posner is added to the campaign
=Fixes=
Save n load system issues.
Save file version check is added.

