Added support for mouse input.
While Bobby is in aiming mode, you can use the mouse to adjust angle. You can also assign mouse buttons for actions.
Improved some shadows, both in terms of visual quality and performance.
Added option to disable shadows (big impact on performance).
Teabagging was buffed - now with each “dip” you will get multiple coins, which should reduce time spent on each enemy corpse and reduce the risk of repetitive strain injury :)
Tweaked behavior of some enemies (i.e. now they shouldn't get spasms when Bobby is on the opposite side of the gap).
Fixed bugs that could result in errors in the summary screen.
Fixed bug that caused Bobby’s starting animation to play multiple times.
Fixed bugs that caused some particle effects to not play correctly or at all.
Fixed occasional visual bugs where some sprites were displayed on the wrong layer.
Various other smaller fixes, visual tweaks and performance improvements.