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Devlog #1 Let's talk about cleaning...

It's a new week and it's time for a new DevLog! Greetings once again, fellow dungeoneers, and a warm welcome to those who recently joined us ^^
In this week's DevLog, we will discuss this huge issue in our lives and the solutions Goblin has found: Cleaning. As the elders said, "Cleanliness is next to Gobliness" and our Goblin sure has found his own unique ways of cleaning. So now, I introduce you to the "Arcane Sucker."

This tool is the best friend of a Goblin who's devoted his life and all being to cleaning dungeons. This tool vacuums and mops; the best part is its infinite storage. So say goodbye to those pesky slimes forever with this fantastic tool! With its special mop, you can be sure there won't be a claw-print left from those naughty dragons.

Our following tool is -and every cleaning freak needs this tool in his life so bad- the "Detection Glass." The detection glass is the ultimate tool to use when cleaning a dungeon. It highlights the stains, trash, and slimes, making cleaning an even bigger joy!

Ask the Devs!
Here in this part, we answer your questions ^^

Will there be VR support?
Not yet ^^

Which game engine did you use for this game?
We used Unreal Engine 5 for the development of our game.

Will there be multiplayer?
Yes! In the full release, you will be able to play the game with your friends ^^

Will there be community meetings?
Yess, we have a community on Discord and Reddit. We are planning to do our community meetups and playtests there. Make sure to join them 🙂

Join our Discord
Join our Reddit!

How many levels will there be?
For the first release, we are planning to release 5 unique levels. As you move through the levels, you will find many unique souvenirs and artifacts ^^

Follow us for the upcoming details! Have a slime-free and happy week everyone ^^