Hi all,
We are excited to announce a new feature that enhances the co-op experience and makes playable characters more unique. Here is everything you need to know about Auras:
- You start getting Aura lines from Survivor level 2 to 4, for a total of 3 lines per playable character.
- While playing, it affects all players and you don't have to be a minimum distance from each other.
- Every character has it's own set of auras that can be re-rolled for 200 gold. There's no limit to the number of times it can be re-rolled.
- When re-rolling auras you can first lock the ones you don't want to change. Locking is done with marbles, that gets turned to crystal dust with the re-roll.
- A rare marble locks the 1st line, an epic marble the 2nd and a unique marble the 3rd.
- Aura stacking: If only one player has a specific aura, everyone gets 8%, but if more players have it, everyone gets an additional 4% per player.
- Almost all auras stack, e.g. if you have a Critical Damage +8% aura and play with 3 other players that have the same, the total will be 8% + 4% + 4% + 4% = 20%
- Some auras, like Weapon Unlock Speed +50%, does not stack but already has a big value.
- When players join or leave, their auras will be added or removed from all other players.
- Aura lines contain 10 unique aura types per line and these types don't overlap.
- When you re-roll, you have a 1 out of 9 chance to get a specific aura, since the current one won't be rolled again.
Other changes:
- A bug was fixed that prevented the Upgraded values of Collision Size and Area of Effect from working correctly in-game. It may now seem as if you are hitting enemies without even touching them, since these areas can be quite large.
- The Wooden Chest is now easier to distinguish from the Gold Chest.
- Attackers and guards won't spawn around dead players anymore.
Since there's finally a good use for all that gold you've stored up, what are you waiting for?
Till later,
André
