Hi all,
Guardian's Gate is the final map before the game will exit Early Access. There will still be one or two quality of life updates before the event.
- New map Guardian's Gate is unique since you have to prevent guardian "invaders" from reaching your fort and touching the portal. They spawn at a Guardian Portal, which can be destroyed. You can destroy towers, post guards, hire attackers and harvest resources.
- Use Brimstone to hire attackers or guards from npc traders. You can also keep it for the new craftable weapon, the "Sulfuric Acid Splash Potion".
- There's currently no potion that protects you from sulfuric acid, so watch out for enemies that use it.
- Guardian Invaders will try to reach the portal where you entered. If they succeed, the game is lost.
- On the winding path that leads to the Guardian Portal, Obsidian Towers spawn enemies to protect themselves. If you destroy certain towers, an npc trader will sell you guards and a fast travel door will open, in case you want to go back to the fort.
- Two new armor sets were added.
- The attributes are now correctly displayed when you click on the armor set's name inside the Stash.
- A new weapon, the Crossbow was added. One bolt can penetrate several enemies.
- A new artifact, "Summon Fire Serpents" was added. The serpents have a cooldown, which decreases as you level it up.
- The Crimson Shoes, part of the Firestarter armor set, now create a fire puddle below the player at regular intervals.
- It is now possible for players to work together to get the Destroy 20 Sarcophagi achievement.
- Similar to the Rake, you will have an option to drop the Lockpicks when you've levelled all your equipment.
- The Bestiary reward for unlocking all enemies on the map is Soulfire Damage +25%
- Fixed some animations for projectiles and special effects that were cut short, e.g. the eagle axes' vortex.
- On the character selection screen, when exiting the Tavern or Workshop, the Barbarian isn't selected by default anymore.
- Lowered the spawn from the hole traps in the Arena map. Spawn can even be zero if there are already too many enemies in play.
- Changed the player spawn buff to give both 100% absorb damage and 100% regenerate health. This is only active for 3 seconds upon entering the map.
- Underlined clickable descriptions in the Stash and Shop to show that they can be clicked.
- The Guardian invaders and all map bosses (not mini bosses) will now show a big health bar at the top of the screen.
- The Obsidian Tools now require 100 obsidian shards to craft. This was done because the new map contains an abundance of obsidian.
- The 3rd Guardian (red) will now always drop an Exit Key.
- When the revenant and Mort reaches level 200, they will get an extra Revive on their primary attribute. If you already have level 200 on these characters, please level them to 200 again to unlock it.
- If you stand too far away from resources, your followers will not harvest them anymore. This is to keep their focus on your position.
- The enemies that spawn from the pit traps in the Arena now give less exp.
- The skull icon on mini boss health bars now disappear immediately when they die.
There's 3 ways of finding Brimstone, but 1 of them is secret :-)
A good strategy is to hire a few guards at the starting fort, then destroy obsidian towers so you can place more guards at their positions. If a guardian invader passes you and you are not sure whether your guards can kill it, use a fast travel door to return to the fort and protect the portal.
Till later,
André
