Hi all,
This update contains the following:
- Lifesteal and health regeneration percentages were rounded down when displayed in-game (via clicking on the player's portrait). The percentages are now displaying as intended. Note that not all decimals are shown.
- The Sunken Caverns has 2 spawning points for captured dwarves. The one closest to the entrance will now always spawn a dwarf with a pickaxe. The other will still have either a dwarf with dynamite or one with a pickaxe. This is to make it easier to harvest the large crystals in the map.
- All the new materials except for the large crystals, are now sold for 1 coin each.
- Slimes are now immune to the bleed status.
- Small changes were made to the mini map (some units are now easier to see).
- Materials that drop from plants, whether by the hireling or the player, now has the same drop rate as items in clay post (60%). We will consider having the Drop Rate aura affect these drops (including clay pots).
- The herbalist adventurer can now harvest star flowers.
We are aware that the hirelings seem to wander aimlessly at times and can move between trees where the players can't follow. Increasing Loot Distance will help and not picking up all of the materials is fine since they are not as scarce as the materials dropping from enemies.
Till later,
André
