Hi all,
This update is mostly about the adventurer hirelings, so let's dig into that first.
- Some of the followers you gain while playing will appear in the Tavern, offering their services for hire.
- In order to have the adventurer appear in the Tavern, they have to be a follower of you when you leave via the portal or exit.
- Your survivor level needs to be 2 or higher to visit the Tavern. The higher your survivor level, the more adventurers you can hire at a time.
- You pay a once-off fee to hire, but if you dismiss, you have to pay to re-hire again.
- The Adventurer Guide will lead you to chests in the map. In some maps, like the Sewers, you will have to move around a bit for the guide to find them.
- The Adventurer Miner and Beta Mechanoid can fight and also mine crystal clusters. The Miner targets the bigger crystals while the Mechanoid can only handle the smaller ones.
- The Herbalist can harvests plants and flowers but won't fight enemies.
- Adventurers cannot be taken into the same maps they were originally found in.
Other updates include:
- When a player leaves or disconnects from a game, all their followers will disappear.
- Thorns now does 100% of the damage directed at the player, before damage absorption reduces the amount.
- Some wave attackers in Castle Keep and the Corrupted Forest had 6X the health of the others. This was fixed.
- Void Ring's attack rate was slowed down slightly and the duration of the pull effect was reduced. It's still super effective though.
- When you use Revive or are rescued by another player, you will have 1 second of invulnerability.
- Some plants (mostly the ones that act like traps or containers) have a chance to drop plant materials when you break them. Plant materials are not worth a lot of gold.
- The new loot materials don't have any use apart from selling them yet.
- The network data generated by the game was reduced by about 20%
Please let us know if you enjoy the update and consider leaving a review to boost our visibility on Steam.
Till later,
André
