Hi all,
This update adds the soulfire status effect for the revenant's weapon, a secondary weapon for Cain and a bunch of other things.
- Added soulfire status effect to the greatsword. It can be boosted with a red aura, bestiary bonus, the revenant's primary stat and the upgrades book.
- The survivor level 3 upgrades now include soulfire damage.
- The revenant's primary stat was changed from revives to soulfire damage.
- Cain has a secondary weapon at last. It opens a wormhole that lets through a tentacle that attacks nearby enemies. If you use it with Cain, you'll get the limit break damage bonus (since it's his secondary weapon).
- A "break 10" tick box was added to the crystalizer screen so players can break 10 marbles at a time.
- Stargazer has two status effects, but you only saw knockback's description when you clicked on any of the two. This was fixed.
- The character selection screen will now remember the loadout, bestiary bonus and potion tick when you open the tavern, auras, workshop or stables screens.
- Sometimes when a mission was activated in the workshop, the map selection screen showed map icons overwriting each other. This was fixed.
- Outlines were added to the focused icon on some screens, e.g. workshop, tavern and stables.
- Think Tank's menu at the 3d printer now shows "craft adventurer" instead of "hire adventurer".
- "max dmg" on the player's portrait has been changed to "max avg" since it's the maximum value reached by the average damage (dps). The damage also doesn't wrap at 100k anymore.
- Added a tip that explains critical damage.
I hope you enjoy the changes and please leave a review for the game if you have not already done so.
Till later,
André
