Hello again everyone!
Development is in full swing here at the new office with the Alpha build of the game drawing to a close. What a busy few weeks we've had since our last update, allow me to let you in on what's been going on here at Regolith.
VA Casting Process
If you read out last update, two weeks ago we put out an open casting call to several Voice Acting communities, as well as on our social media platforms - Since then, we've received a more than a whopping 300+ auditions. This response has been incredible and starting this week we've begun to review them all to find our future Outpost Rhea Crew! To give you all a more concrete timeline on how we're planning to tackle this task, here's our upcoming deadlines for VA work.
Monday, 20th of March - Open casting call within VA Communities, Social Networks.
Monday, 3rd of April - Audition submissions closed, review for roles and callback selection process.
We are now here!
Monday, 17th of April - Callback talent approached, final casting process with more thorough auditions.
Monday, 1st of May - Final cast decided, official recording process begins.
We're really excited to progress further with bringing the story behind Outpost Rhea and its crew to life, and this is the first big step towards being able to tell the narrative we want to tell across the station.

Demo Patch
Also on the agenda, is to cover a bit more about the small patch we released to the Public Demo this past fortnight. While a relatively small update, this patch fixed a number of small issues involved with connecting to other players via Steamworks servers. Primarily issues that arose during the joining process, and with rehosting lobbies after leaving an active game.
So if you were having any issues playing the demo, now's a great time to check it out again! Don't forget to report any issues you find to us via the official Discord, or using the Steam Discussions pages!
Progress Update
Lastly, I'd like to quickly update you all on general progress on the game since it's been a little while since our last detailed check-in. Things have been progressing smoothly, albeit with a couple of hitches here and there.
While we had to push back our plans for Alpha by a month due to the issues with getting into our new office, we're now back on track for the most part since settling into the space. In our initial outline of expectations for Alpha, we mentioned wanting all major puzzles being playable within a vacuum, which we're super close to, the main OST of the game has been put together (by the amazing Simon Stemberger!) and is pending setup in FMOD to go into the game, and lastly, as we outlined, we've got the main script of the game ready to go and the VA Casting Process is underway!
So to summarize, we're making solid progress and are still feeling confident as we approach the end of the alpha phase, and there's plenty to be excited about in the upcoming few weeks of development.

Join us again in a couple of weeks where we'll be outlining our next milestone... Beta!
And as always, don't forget to throw us a follow on the socials or share the game with someone you know:
Twitter - Instagram - TikTok (Content Soon!) - LinkedIn - YouTube
Cheers,
- Ryan
