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v1.0.2.2 - Bug Fixes

  • In the game over screen, changed the displayed equipped perk icon so that nothing is shown for locked or unequipped perks.
  • In the game over screen, changed the layering so that the equipped perk icon is behind equipped module names.
  • Fixed an issue displaying HP that affected ships with more than 3 HP.
  • Fixed issue with minibosses and the laser teleporter miniboss' portal remaining when returning to the menu.
  • Fixed the ship purchase sfx stopping early.
  • Fixed the clone backup challenge modifier so that the clone bosses no longer affect boss HP bar values.
  • Made it so that the laser twin bosses cannot be ionised while performing their double spin laser attack.
  • Fixed Area Select Module from flying offscreen after the target enemy dies.
  • Fixes to the interactions of bosses spawning while the previous boss is still alive:
    • If more than 1 boss is alive at once, the screen now only unlocks after all are killed.
    • Previous bosses will not affect the displayed HP bar of the most recently spawned boss.
    • After killing a boss, the HP bar will change to match the other boss.
    • Fixed the game not ending and softlocking after killing the final boss if the final boss spawns before you can kill the previous boss/bosses.

  • Fixed controller UI navigation issues:

    • Coin toss: fixed not being able to select the double or nothing button.
    • Coin toss: fixed losing controller navigation after unpausing while the coin toss screen is open
    • Astral Upgrades: fixed not highlighting the default selected button upon opening the Astral Upgrade screen.