New Modules
This update brings 3 new deployable modules to help stop the alien invasion!

Deployable Sprinkler Sentry Module
- Deploys a sentry turret that fires in a sprinkler pattern
- Upgrade to increase deploy rate, active time, damage, attack patterns, & more!
- Strongest in the mid-game

Hull-Piercer Drill Module
- Launches a drill that attaches to and drills through enemies, continuing until it runs out of time
- Upgrade to increase fire rate, active time, damage, homing, & more!
- Strongest in the mid game

Telekinetic Arrow Module
- Sends out piercing arrows that lock onto enemies and charge forward, damaging everything in their path
- Upgrade to increase fire rate, damage, number of charges, improve targeting, deal additional damage to all enemies hit, & more!
- Strongest in the mid/late-game

Fixes & Changes
- Fixed constellation complete achievement unlocking when all up to the final modifier are unlocked
- Fixed issue preventing the final Celestial Modifier from unlocking
- Fixed controller navigation issue when pausing quickly after the level up screen opens
- Fixed some ships not playing jet thruster SFX in the menus
- Fixed poison cloud explosion radius scaling more than it should throughout the game
- Fixed final upgrades not showing the correct icon when displayed in the game over screen
- Fixed mortar strike knockback force not being correct
- Fixed issue where sometimes the remaining Laser twin boss would fly across the screen after it's twin dies instead of flying off the closest side
- Fixed issue with Laser twin boss where after one dies it would remain stationary during one attack
- Changed laser twin boss so that when one dies, the other sets its hp to an increased amount and grows bigger
- Fixed potential issue with laser twin boss where after one dies and the remaining one does it's laser spin attack, it would return and face the incorrect direction