April 2026 Roadmap Announcement
Hello everyone. We are excited to share our roadmap for April 2026. Looking back at the first quarter (Jan–Mar), we focused heavily on optimization rather than new content, which we know may have been disappointing for some players. However, thanks to those foundational improvements, we are now ready to push forward with a wealth of new content updates this April.
This month’s roadmap features the new "Dangsanggwan" (High-ranking Central Official) system in Hanyang, expanded combat mechanics, improved companion convenience, and pre-optimization for future major updates.
Additionally, for those who wanted more variety beyond the Joseon-era aesthetic, we are beginning to introduce items from the Goryeo Dynasty. To maintain historical immersion, these items will be obtainable through special means, such as "Black Market Traders" or specific unique situations.
Your positive reviews and recommendations are what keep us going. We love this game as much as you do, and we are deeply grateful for the affection you've shown us.
[Content & Systems]
New NPC Companions: Expand your party with new allies.
Central Government Official (Dangsanggwan) System: Added high-ranking official duties in Hanyang and increased the maximum Rank (Pumgye).
Hanyang Real Estate: Players can now purchase houses within the capital.
Hanyang Map Improvements: Enhanced internal modeling for the city of Hanyang.
Goryeo Dynasty Items: Introduction of historical artifacts from the Goryeo era.
Expanded Combat: Added new attack patterns for the player character.
[Quality of Life / Optimization / Graphics]
Memory Optimization: Improved RAM and VRAM efficiency.
Environment Polishing: Enhanced the visual quality of natural objects.
Summoning System: Added a feature to call NPCs directly from the Companion/Minion window.
Payroll Management: Increased the maximum duration for pre-paying companion wages.
Advanced Graphics Tech: Implementation of new graphical upscaling/enhancement technologies.
UI/UX Improvements: Increased visibility for man-made object icons and added missing map icons within castle walls.
Barter System Tips: Added convenience tips to the bartering interface.
NPC Despawn Logic: Adjusted the conditions for when fallen NPCs disappear.
Network Performance: Faster loading times during network initialization.
Resource Cleanup: Optimized resources for long-term inactive NPCs to improve performance.
[Structures]
Defensive Installations: Added new craftable/placeable structures for base defense.
[Balance]
Skill Progression: Increased the item requirements for acquiring high-tier skills.
Storage Crafting: Reduced the difficulty and requirements for crafting storage containers.
We will continue to apply bug fixes and detailed improvements throughout the month.
Your Steam recommendations and positive re-evaluations are a massive source of strength for our continued development. While we cannot implement every single suggestion due to development constraints or differing directions, we make it a rule to select and reflect a portion of player feedback from our Official Discord in every monthly roadmap.
We are pouring our hearts into planning and creating this game. We may not be a AAA studio, but we are committed to adding diverse content and refining the experience throughout Early Access to leave you with wonderful memories.
Thank you for your continued support!
