Developer postOriginal post (opens in a new tab)

Update 1.3 for the Winter Sale -50%

ːsteamhappyːThe game is on discountːsteamhappyː

Winter has come, and the holiday season has begun.
And I have prepared some fixes and improvements:

    Fixes

  • I fixed a bug where the game would softlock when an enemy with a very fast death animation died from the spiked shield.
  • I also improved the background sounds and music: now there is different ambient noise in dungeons, outdoors, and at high altitudes.
  • The attack animation of crystal golems has become less jerky.
  • The animation of some enemies would get interrupted when they took damage from the spiked shield.
  • Fixed a bug where enemies could be facing the wrong direction after shooting.

    Changed View Mode

  • Previously, when looking around, grid cells would be drawn to show where you could move and which cells were dangerous. Now the cells blink smoothly to avoid spoiling the appearance.
  • In JRPG battles, grid cells are no longer needed, so they are no longer shown.
  • Also, the Sword and Shield in the hands become completely transparent.