Important announcement!
Over time ATEG Studios has focused on functionality before detail, since it meets many expectations desired by players to offer the best entertainment in the industry, however today it was possible to notice the lack of detail in the field of animation, so there will be a massive replacement of animations over time, to offer the most realistic detail you can see in a video game, this improvement will apply to all ATEG Studios video games, although it will be more focused on the 5 Best Games of ATEG Studios (Eighteen, Seventeen, Cromos, Daddy Bear and Bulletproof), however The Fallen Night has great potential as a medieval game and will not be left lightly but its attack animations are perfect so they are not going to be replaced, only more attacks will be added for the Story mode and MMORPG, each mode has been thought to offer a unique experience, in the case of the Story mode it is mainly based on a real soldier from medieval times while the mode Skirmish is based on the role of each soldier from medieval times and in the MMORPG mode it is based more on realism/fantasy classes, on the other hand you can feel happy that it has been decided to scale realism in The Fallen Night with the most advanced locking system in history after AC3 and AC4, the blocking system connects to a base and starts to use animations of the 15 directions where they can attack it being very similar to the experience of AC3 and AC4, although it is a great improvement it is not the only one planned, among them are the pushes, distractions such as throwing dirt, progressive learning in Story mode, combat on horseback, the creation of a kingdom and an army and much more, everything that makes TFN more immersive will be welcome and don't worry about the budget, our interest is more passion than monetary.


