Hi Veterinarians!
We're about to release our first (official) patch. We've been working hard on many quality-of-play updates! We also have some major content updates on the horizon. Take a look at the end of our post for a sneak peak of an upcoming scenario.
Changes:
- "Vet in Training" added, all other difficulty names moved to account for this
- Medication Calculator will now show a log of currently administered medicine
- There was an inconsistency in objects highlighting when hovered over, we decided to remove the highlighting
- Phone now uses 3D sound
- Maya and Mooncake scenarios should now alert you if you don't properly dispose of splinter/quills (level requires splinter/quill to be put in trash tray)
- Stethoscope Level now more clear and should be more responsive
- Should be notified when new levels are unlocked
- Mooncake and Maya scenarios have slight changes to using the tweezers to hopefully be more accurate
- 'Skip all' added to dialogue
- Clicking in the thumbstick allows you to arc teleport
- Wrist UI is larger (to help legibility)
- Removed inaccurate labels in Atlas Scenario
- Bonuses now have hints in 'patient info'
Bug fixes:
- Heart rate and pulse should be available on every level
- Various wording fixes/changes in text
- Bruce should go through full petting animation
- Bruce monitor and capnograph no longer having issues
- All levels with Medication should properly play the medication administering sound
- If you close the wrist menu while the blood related information is loading it will fill the image instead of staying cut off
- Mooncake Scenario has stethoscope
- Patient info and drug calculation won't display wrong info if you move the clipboard
- Ring Toy has collision noises
- Listening to a heartbeat no longer has a preemptive "good work"
- You can go back to the heartbeat slide after going to the lung slide in the Stethoscope Tutorial
- Capnography level won't uncomplete after closing the game (will require you to re-beat it)
Notes:
*We are aware and looking into why sometimes the Maya level incorrectly tells you that a step was skipped. I believe this should be working much better now but let us know if you are still experiencing this issue. TY!
*Next major update is coming and will have new fun scenarios! :)
Thanks again to everyone who has been giving us amazing feedback on our community page and through socials. We love hearing from you! As always, let us know what you think, what you'd like different, and what future animal patients/treatment scenarios you would like to see.
Wishlist VetVR Veterinary Simulator
Thanks for the continued support!
Sincerely,
Bruce and the Gang
Liekos Studio: VetVR
BIG SUMMER UPDATE SNEAKPEAK #1:
Can you guess what's happened to this patient?
