Dev Update - Week #3
The week of cars
This week the focus was on the ability to drive a car around Peytor Town and the ability to have more than one active order at the same time.
Driving mechanics
Here I am, walking illegally past some NPC cars, entering my car and driving away on the road. There is still much to improve, along with adding an UI with the fuel/battery level and the speed display - but I am proud of this achievement.
More orders in the backpack
Depending on the backpack you own, you may be able to carry multiple orders at the same time - so plan your route in a smart way in order not to go overtime and keep the customers waiting for too long.
Graphics Improvements
I've also reworked some graphics around the orders app (not final, ofcourse).
- The backpack icon on the bottom left looks better now (may be final).
- You can now scroll to find all available and active orders.
- Reworked car sprites.
- Added shadows.
- Tweaked lightning (outside).
Status update
This week's status:
- NPCs that walk around ːsteamthumbsdownː (deprioritised)
- NPCs that drive around ːsteamthumbsupː
- NPCs in restaurants, cooking food ːsteamthumbsdownː (deprioritised)
- Graphics improvements
- Performance improvements
Next week's status:
- UI for managing orders in the backpack
- UI for backpack add-ons for temperature control
You can support my work at this game using the following links:
Weekly reflection ːsteamhappyː
I've been thrilled to see the amount of wishlists and views of the game's page on Steam. I hope I won't let you down and deliver this amazing game to all of you out there!
Thank you
As always, I'd like to thank you for your support and feedback - bringing joy in your homes and hearts is my objective and I'll do what I can to bring that drop of laughter and that pill of heartwarming atmosphere in your day to day routine.
'Till next time!
