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Patchnote #87 for Dark Hours (v1.0.26838)

Patchnote #87 for Dark Hours (v1.0.26838) - 22/05/2026

Monsters

  • HideBehind
    • Improved speed and rotation while crossing doors.
    • Fixed cases where the HideBehind could get stuck when players were outside the navmesh.
    • Fixed thrown objects colliding with the HideBehind while invisible.
    • Improved catch reliability and fixed Crossdoor cancellation behavior.

  • Driftborn

    • Fixed several ability loop issues when players were outside the navmesh.
    • Fixed incorrect mirror counter behavior.
    • Fixed cases where crowbar hits could cause the Driftborn to stop chasing targets.

  • General Monster Navigation

    • Improved fallback navigation behavior when monsters search for players.
    • Fixed pathfinding loops caused by invalid threat checks.
    • Fixed monsters getting stuck when players were outside the navmesh or around the Cruise Ship tree.

Gameplay

  • Metal Gate Statue Fix: Fixed Metal Gates that were no longer destroying statues.
  • Metal Gate Navigation Fix: Metal Gates no longer affect navmesh generation.
  • Frying Pan Update: The Frying Pan is now correctly treated as a metal item.

Level Design

  • Art Exhibit Metal Gate Collider Fix: Fixed collider issues on large Metal Gates in the Art Exhibit.
  • Shelf Material Fix: Fixed a missing shelf material.

UI

  • Crossplay Localisation Fix: Replaced incorrect "Crossplatform" wording with "Crossplay".
  • French Localisation Fix: Fixed French translation for "Enable Crossplay".
  • Contract Difficulty Feedback Update: Improved contract difficulty visibility and feedback.

General

  • Save File Safety Check: Added a backup save creation if the main save file cannot be written.