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Patchnote #80 for Dark Hours (v1.0.25926)

Patchnote #80 for Dark Hours (v1.0.25926) - 01/04/2026

Monster

  • Trickster Dance Crash Fix: Fixed a crash that could occur when a player was dancing with the Trickster while another player ended the mission or returned to the lobby.

  • Hidebehind Catch Fix: Fixed an issue where the Hidebehind would not catch players after being hit by the extinguisher.

  • Archive Room Navigation Fix: Fixed an issue where monsters could get blocked by plants in the archive room.

Performance & Optimisation

  • Voltaic Wraith Optimization: Removed unused abilities from the Voltaic Wraith ability system to improve performance and prevent potential issues.

  • Memory Optimization: Improved memory usage by unloading monsters from memory after completing a mission in multiplayer.

Game Modes

  • PVP

    • Easter Eggs Points Fix: Fixed an issue where Easter Eggs points were not correctly calculated at the end of PvP matches.

    • PvP Score Screen Display Fix: Fixed an issue where the score screen could display incorrect values for the red team.

    • PvP Objective Color Fix: Fixed an issue where objective progress could display the wrong team color during PvP matches.

    • Auction House Key Spawn Update: Added an additional key spawn near the statue in the Art Gallery area of the Auction House, ensuring both teams can access their keys.

Network

  • Heist Score Screen Fix: Fixed an issue where the score screen could fail to appear for some players.

Level Design

  • Easter Basket Interaction Fix: Fixed an issue where the Easter basket could prevent players from picking up photo evidence in the staff kitchen.

  • Jumble Puzzle Minigame:

    • Input Limit Fix: Fixed an issue where entering more digits than expected could cause errors in the minigame.

    • Selection Highlight Fix: Fixed an issue where number selection highlight would not appear when opening the minigame with mouse and keyboard until interacting with it.

General

  • Player Clipping Fix: Reduced cases where player limbs could get stuck in walls.

  • Defibrillator Recharge Feedback: Added a feedback to the loading bar to indicate the automatic recharge of the defibrillator.

UI

  • Player Money Display Adjustment: Minor adjustment to the player money display in the shop.