Hello, Hunters!
The main goal of this new update is to improve many of the things released in the last update and in the game overall. There were a lot of improvements/bug fixing and balancing as you can see below.
Now, we are shifting our focus to produce a lot of new content. There's already a new map for the Survivors Mode in development, and we are also making significant improvements to the meta progression. This Update #10 will be the last update before a series of updates adding new content!
Changelog:
New Content:
- Added new characters and prestige for all the weapons introduced in the last update (so you can start your run with them):
- Buccaneer: Pirate Cannon.
- Nikola: Statikola.
- Lucifer: Lightbringer.
- Snow Queen: Killerfrost.
- Thor: Thunderstroke.
- Alien: Pewgun.
- Artilleur: Catapult.
- Cowboy Mage: Elemental Pistol.
- Introduced a special surprise to really make you escape in the balloon.
- Added Sunblast and Rat weapons to the Survivors Mode.
- Added enemy hit animation to Nijam (more coming soon).
- Added enemy hit visual feedback.
- New Batbat level 5 passive: After picking up a life potion, this weapon has Death Heal for the next 60 seconds.
- New Pew gun level 5 passive: With each shot of the same magazine, gains +5/7/9/12/15% Fire Rate.
- New Massive Green death animation.
- Adding reload speed as stats for modifier stats buff.
- New VFX for Phoenix passive weapon.
Balance:
- Changed how imbue works, it no longer scales infinitely.
- Changed Meteor damage from 8 to 20.
- Changed Leo constellation cooldown reduction from 75% to 50%.
- Changed how enemies' difficulty scale in the endless mode.
- Changed Hunter Brotherhood Loyalty Card from Mythic to Rare.
- New Prestige Level 3 for Holy Water Hose character: +10 MAX HP and +1,5% Damage for each active constellation.
- New Prestige Level 3 for Pulse Gun character: For every 10 combo, you will gain +1% Damage and 1% Fire Rate. Taking damage will reduce the direct combo amount divided by 20 of your current health as true damage. +25 Max HP.
- New Prestige Level 3 for Mini gun character: If you kill at least one enemy within a second, you gain 1 MAX HP; if you don’t, take 0.5 true damage per second.
- Lightbringer is stronger.
- Changed from Deflect to Point Blank for Thunderstroke.
- Changed how Mark of Cain works: If you kill the next 200 monsters without taking damage you’ll became immortal for 60 seconds. If you take damage before killing the next 200 monsters, you’ll get -5% Speed and -10% Damage.
- Balanced some weapons' progression after level 5.
Bug Fixes:
- Bullet recover now only work on primary weapons.
- Player walk animation not slowing as the player slow his movement on the gamepad.
- Fixed Max Ammo amount not changing in UI on weapons with level greater then 5.
- Fixed navigation on "Play Classic Mode" with gamepad.
- Fixed passive descriptions always showing as NEW! for Phoenix and Cat passive weapons.
- Only enemies deal one-hit-kill with Canis Major constellation.
- Burn Effect was killing the Bosses but wasn't counting for Achievements.
- Fixed Machine gun not increasing the damage after level 5.
- Fixed anything that recover your ammo could give more than the weapon's max ammo.
- Fixed run time displaying wrong after one hour.
- Added a collider on the edge of the map to avoid an exploit.
- Fixing Orb passive weapon problem with Chameleon constellation.
- Fixed Ripper rotation.
- Improved Thunderstroke description.
- Fixed first place being selected on switch between leaderboards with gamepad.
- Fixed the position of passive hand when has Camelopardalis constellation.
- Fixed constellations display in pause on arena map.
- Fixed an issue with Contract Power giving more damage than expected.
- Fixed anticipation vfx in Orb passive weapon.
Improvements:
- Improved some texts in the stats screen.
- To improve performance, XP orbs now merge into higher tiers.
- To improve perfomance, we've added a limit to damage texts spawn limit.
- Fixed the text: Bloody Skill to Blood Skill.
- Character's prestige level 2 and 3 are activated automatically once unlocked.
- Changed the text from 'Steak' to 'Combo' in the HUD and everywhere else.
- Improved the text to make clear how Sniper's character prestige work on Level 3: Hitting an enemy on its weak spot recovers 1 ammo for weapons with no fire rate (single-shot).
- Added a sound to the button to change RP to Gold in the Classic Mode.
- Added navigation to stats with gamepad.
- Sniper projectile and trails improvements.
- Improved Meteor VFX.
- Improved Cat passive weapon text in Classic Mode.
- Added unequip all constellations button to survivors stage selection.
- Added option to lock the cursor to the game window.
- Added tooltip to achievement box in achievement reward screen.
- Improved Ripper VFX.
- Improved how Orb passive weapon searches for targets.
- Improved Cursed Sword VFX.
We hope you all have a lot of fun with the new characters and improvements made to Vampire Hunters!
Cheers!
