Hello Comrades! Welcome back to our regular scheduled updates.
Thank you to everyone who has reported bugs or issues since launch, and also given amazing feedback in our Discord. This update starts off our promises from our public roadmap we posted at the start of January. Finally the sky is now alive, both during the day and at night with our new skybox. On top of this we have added a new entity and event to discover. There is no need to create a new save to see these changes. One of our longest running issues was the long exit times after playing for more than an hour. After another report regarding higher than expected memory usage, we believe this was tied to a nasty memory leak originating from our radio tower status rendering. After fixing this issue and rewriting how the game closes, we believe this is now officially resolved! I'm going to be away next week visiting the Netherlands, but on my return work will continue on more features promised in our roadmap.
Full Patch Notes
* Added new skybox system and visuals
* Added ability for crowbar to damage other players
* Added new entity
* Added new event
* Changed exit to main menu systems
* Changed microwave cooking system to prevent soft locking
* Fixed floating buried item near the lighthouse
* Fixed radio tower status memory leak
* Fixed bloom graphical issues
* Removed Christmas store items
* Removed Christmas menu decorations
* Disabled Christmas tree event